About the scythe, give me a chance to update it. Since Rotonen prefers anti-aliasing, I'll adjust the rendering options. I originally thought that the aliasing made it match game graphics. Give me a day or so to play around with it and if Rotonen still doesn't like the results (I can also easily remove visual evidence of polygons), then we will need a pixel artist to touch it up. Also on a side note, it seems animated gifs have a max fps so the scythe spins much slower than in the client.
As for the reaper I think it is done. Depending on how I manage to implement its ranged attack, I might ask skipy to add a small ball of energy over the 5th and 6th attack frames for up and down and on the corresponding frames for the sides. But don't do anything yet, I have to figure out exactly what it should look like.
I thought it best to start a centralized thread about the reaper quest in the content section.
http://forums.themanaworld.org/viewtopi ... 13&t=11297
Since the reaper pretty much done and this thread is hitting 8 pages, maybe we should continue talk of the scythe there or start a new thread in the graphics forum.