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Re: reaper
Posted: 30 Oct 2009, 18:07
by skipy
lightening + reaper =
(imo)
Fother J wrote:Len wrote:Bertram wrote:Hi Skipy,
It's the most promising undead monster we would ever see in game
Regards.
I agree with that statement
make one for woa
/me keels over from a broken heart.
-sniff-
I know what they mean though... we're all anticipating to see how the reaper will turn out (*Imagines boss monster in grave yard
*)
"broken heart.
"--
lol ,this coming for the guy that has maps full of monsters that i love!!
(*Imagines boss monster in grave yard
*)--.thanks,still lots and lots of work to do on this before
....
thanks for looking -and as always feel free to give input or ideas and feed back
Re: reaper
Posted: 02 Nov 2009, 03:07
by Spit23
A proposal how the lightnings could look like:
Re: reaper
Posted: 02 Nov 2009, 06:12
by skipy
Spit23 wrote:A proposal how the lightnings could look like:
i like it..(imo) its a big improvement
Re: reaper
Posted: 02 Nov 2009, 18:16
by Spit23
Here's a quick tutorial how I did that:
First I took the original image and copied the lightnings into another layer and recolered them like this:
Then I used the gaussian blur filter in GIMP with a value of 10px (horizontal and vertikal). Now the layer should look like this:
Then I copied the original lightning layer into another layer and recolered it like this:
By putting all together in the right order it should look like this:
That's it. Very simple and quick to do. If you still have questions just ask me.
And don't wonder when it looks strange if you save it as an animated gif. Gif can define pixels only totally transparent or totally opaque, not both like png can do.
Re: reaper
Posted: 02 Nov 2009, 21:45
by Rotonen
Finally a modern dirty filter trick worth the produced effect for pixel art!
Re: reaper
Posted: 03 Nov 2009, 00:36
by skipy
i did more frames ...(there not done)..i will get the lightnings looking the way it should soon..and more
i dont know...
any ideas on how it may move???
-idd look it to stay on one tile and not go anywhere but it need to have movement in place-
Re: reaper
Posted: 03 Nov 2009, 07:05
by Crush
Floating, those rags under it flapping around.
Re: reaper
Posted: 03 Nov 2009, 17:37
by skipy
more movement frames ...tried to make it look like its flapping around...(its a start any how..)
Re: reaper
Posted: 03 Nov 2009, 18:17
by Black Don
I think what people were looking to see would be more movement and flapping at the bottom of the cape were the feet would be. Not so much movement along the sides. Although I do like the movement on the sides myself, but would like to see more movement on the bottom and not in a plain up down, back and forth movement.
Re: reaper
Posted: 03 Nov 2009, 19:32
by Rotonen
Do rough lineart for the animation of how the cape will flap first. IMO you have to break the shape here for the flapping to gain the desired effect.
Re: reaper
Posted: 03 Nov 2009, 20:10
by meway
in one of the frames there are speckles i'm not sure if those were intentional they just caught my eye a bit
Re: reaper
Posted: 03 Nov 2009, 22:51
by skipy
Rotonen wrote:Do rough lineart for the animation of how the cape will flap first. IMO you have to break the shape here for the flapping to gain the desired effect.
Black Don wrote:I think what people were looking to see would be more movement and flapping at the bottom of the cape were the feet would be. Not so much movement along the sides. Although I do like the movement on the sides myself, but would like to see more movement on the bottom and not in a plain up down, back and forth movement.
heres the fist try at it...its still needs more..but is this what we are looking for?
Re: reaper
Posted: 04 Nov 2009, 00:02
by meway
I think it looks great although. with the fog moving ---> in this direction you would think the wind is going the same way.
Re: reaper
Posted: 04 Nov 2009, 16:58
by Turmfalke
that is magic wind, it is always from front of the reaper
(mostly cause it doesn't looks that badass when it is from behind)
Re: reaper
Posted: 04 Nov 2009, 18:16
by meway
ok i will go for magic energy wind
idk about rottonen though