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Re: reaper

Posted: 05 Nov 2009, 00:23
by MoneyX
Shouldn't the rest of it be moving as well? At least some.

Re: reaper

Posted: 05 Nov 2009, 09:34
by Rotonen
I'll chime in once someone makes a movement float concept (a direct float would be boring, it should also weave and bob a bit).

Re: reaper

Posted: 05 Nov 2009, 10:10
by meway
I think a weaving and bobbing effect would make him look less dangerous, although doing this for him while he sits still might be nice, when he moves he would look more deadly if he went after you at a nice precise hover.

Re: reaper

Posted: 05 Nov 2009, 18:28
by skipy
Rotonen wrote:I'll chime in once someone makes a movement float concept (a direct float would be boring, it should also weave and bob a bit).
meway wrote:I think a weaving and bobbing effect would make him look less dangerous, although doing this for him while he sits still might be nice, when he moves he would look more deadly if he went after you at a nice precise hover.
the way i was thinking on it moves would be slow vary slow ,or not at all as a door blocker thats there until its killed(blocking a door is the first idea on how it moves..)

so should it move around or stay put..?? :?: :mrgreen: :twisted:

Re: reaper

Posted: 05 Nov 2009, 18:56
by meway
i like the one you made for us there :D looking awesome.

Re: reaper

Posted: 05 Nov 2009, 19:39
by Ceros
skipy wrote:
Rotonen wrote:I'll chime in once someone makes a movement float concept (a direct float would be boring, it should also weave and bob a bit).
meway wrote:I think a weaving and bobbing effect would make him look less dangerous, although doing this for him while he sits still might be nice, when he moves he would look more deadly if he went after you at a nice precise hover.
the way i was thinking on it moves would be slow vary slow ,or not at all as a door blocker thats there until its killed(blocking a door is the first idea on how it moves..)

so should it move around or stay put..?? :?: :mrgreen: :twisted:
If you're going to have the side movement frame like that, lightning shooting from his finger tips would be awesome.

Re: reaper

Posted: 06 Nov 2009, 00:03
by skipy
Spit23 wrote:Here's a quick tutorial how I did that:

First I took the original image and copied the lightnings into another layer and recolered them like this:
Image
Then I used the gaussian blur filter in GIMP with a value of 10px (horizontal and vertikal). Now the layer should look like this:
Image
Then I copied the original lightning layer into another layer and recolered it like this:
Image
By putting all together in the right order it should look like this:
Image

That's it. Very simple and quick to do. If you still have questions just ask me.

And don't wonder when it looks strange if you save it as an animated gif. Gif can define pixels only totally transparent or totally opaque, not both like png can do.
im still lost on how to do it ...i go to "gaussian" and its grayed out and i cant clik on it ..maybe ill get it..probably missed some thing silly..i dont know :?: :?: :?: :?: :?:

Re: reaper

Posted: 06 Nov 2009, 13:12
by Crush
Are you maybe working in indexed color palette mode? A lot of features in gimp are unavailable unless you are working in RGB mode.

Re: reaper

Posted: 06 Nov 2009, 14:10
by AxlTrozz
Spit23 wrote:Here's a quick tutorial how I did that:

First I took the original image and copied the lightnings into another layer and recolered them like this:
Image
Then I used the gaussian blur filter in GIMP with a value of 10px (horizontal and vertikal). Now the layer should look like this:
Image
Then I copied the original lightning layer into another layer and recolered it like this:
Image
By putting all together in the right order it should look like this:
Image

That's it. Very simple and quick to do. If you still have questions just ask me.

And don't wonder when it looks strange if you save it as an animated gif. Gif can define pixels only totally transparent or totally opaque, not both like png can do.

Spit, Why don't you provide the xcf file to Skipy so he can see and learn how to do it

Re: reaper

Posted: 06 Nov 2009, 18:00
by Spit23
AxlTrozz wrote:Spit, Why don't you provide the xcf file to Skipy so he can see and learn how to do it
That's a damn good point!

Re: reaper

Posted: 07 Nov 2009, 01:18
by skipy
Crush wrote:Are you maybe working in indexed color palette mode? A lot of features in gimp are unavailable unless you are working in RGB mode.
thank you Crush-thats what the problem was .. :oops: :mrgreen: :oops:
now i know!
and thank you Spit23 and AxlTrozz ...this is vary helpful (better then a how to)...i need to with it before i know what im doing, but have it up and working :wink:

Re: reaper

Posted: 03 Mar 2010, 12:30
by bcs86
Though this Reaper was not finished before Halloween 2009 that's no reason to forget it so I'm bumping this.

I'd also like to request that the sum of it's current status be posted as a project file or a PNG so others would be able to easily take up where it was left off.

Re: reaper

Posted: 03 Mar 2010, 17:16
by jojje101
c'mon and work on it!The beginning really looks mighty good!

Re: reaper

Posted: 06 Apr 2010, 20:54
by skipy
jojje101 wrote:c'mon and work on it!The beginning really looks mighty good!
i seem to have fell off the earth for a bit


if i can get to the png files on it ..ill post them...any and all feel free to work with whats there


i say sorry to all that maybe thinking "where did skipy go?"
i will be back to the game ...but probly not soon ...work and life


good luck to all

Re: reaper

Posted: 04 Aug 2010, 00:09
by skipy
heres more done...i hope to do more soon..


-skipy