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reaper

Posted: 19 Oct 2009, 02:50
by skipy
just a start ...im stuck on the arms and how it should attack ?????????????????????

any subjection?

Re: reaper

Posted: 19 Oct 2009, 03:06
by Len
skipy wrote:just a start ...im stuck on the arms and how it should attack ?????????????????????

any subjection?
Rib cage opens and a hand comes out

Re: reaper

Posted: 19 Oct 2009, 06:51
by Crush
Opens cape in a bat-like fashion, reveals that it has no body and shoots purple lightning from where its body is supposed to be.

Re: reaper

Posted: 19 Oct 2009, 07:41
by SpamMaster
Gets its cape redrawn, well, its head mysteriously stops being a copy+paste of the skull and it dies, its bodily fragments sinking down, down to the very last entry in the Graphics Development board, entirely forgotten until the (then) promising monster is revived by the renowned forum archaeologist known only as 'Matt'. The world rejoices, a few more frames are done and again the wonder is lost.



+ 1 Len
+ 2 Crush

With TMWserv, it's possible to have 2 attack animations, isn't it? Both would be good. It could also have a 'Jaws of Death' sequence, where it leans forward and opens its rotting mouth to snap off appendages off of its would-be conquerer.

It's a good start, but as I hinted I think the cape needs a major redo. If you keep at it I can see it being a good addition to the TMW monster team, so please do so.



Spammy

Re: reaper

Posted: 19 Oct 2009, 20:21
by Ceros
skipy wrote:just a start ...im stuck on the arms and how it should attack ?????????????????????

any subjection?

OK, my really shitty, done at work, MS Paint version (fucking scythe is REALLY bad). You also might consider a cross body stance. Alternatively, you could have him hold it one handed and lift his free hand to attack you, emitting a black blast of particles.

To me the armless body looks like a pod thing (although very well drawn).

Re: reaper

Posted: 19 Oct 2009, 22:18
by skipy
needs more frames... heres a start of the(a) attack :twisted:
im still open to subjection..

Re: reaper

Posted: 19 Oct 2009, 23:03
by Ceros
skipy wrote:needs more frames... heres a start of the(a) attack :twisted:
im still open to subjection..
Looks awesome skipy. Cloak/cape looks especially nice.

Re: reaper

Posted: 20 Oct 2009, 00:17
by skipy
more :twisted:

Re: reaper

Posted: 22 Oct 2009, 01:21
by skipy
:twisted: it moves :twisted:

Re: reaper

Posted: 22 Oct 2009, 01:32
by skipy
RedRaider wrote:It looks good, but the outline of it looks odd for some reason
it needs to be better aligned and stuff ....idd say its not bad for my first animation :twisted:

ill mess with it more
:twisted:

Re: reaper

Posted: 22 Oct 2009, 01:40
by SpamMaster
[i]Spammy's Graphics Rating Guide[/i] wrote:
  • General Shape: 8 / 10
  • Shading Quality: 3 / 10
  • Choice of Palette: 8 / 10
  • Style: 9 / 10
  • Anti-aliasing: 2 / 10
  • Comments: I really like those attack frames, but the standing animation doesn't work somehow.
  • Total Rating: 6.55 / 10


Total Rating is made up of: General Shape 40%; Shading Quality 20%, Choice of Palette 15%; Style 15%; Anti-aliasing 10%

Re: reaper

Posted: 22 Oct 2009, 01:45
by Zaccheo
Actually Spammy is a pretty good pixeliest, and his
Spammy wrote:Graphic Rating Guide
is pretty accurate IMHO

Re: reaper

Posted: 22 Oct 2009, 09:10
by Len
skipy wrote::twisted: it moves :twisted:
Yep, but you might want to make each layer have a white background or you can see the previous frame (or maybe its something else) anyways one of the frames appear to have a double image.

also a little less time between frames

Re: reaper

Posted: 22 Oct 2009, 09:22
by skipy
Len wrote:
skipy wrote::twisted: it moves :twisted:
Yep, but you might want to make each layer have a white background or you can see the previous frame (or maybe its something else) anyways one of the frames appear to have a double image.

also a little less time between frames


its a sloppy bucket-fill :) it needs clean up and more frames .....and some fitting..
"also a little less time between frames"------how much time????? its at .422

-ill do more-

Re: reaper

Posted: 22 Oct 2009, 09:43
by Bertram
Hi,

:shock: good!

And, yes, Spammy, your Graphic Rating guide is really appreciated.

Regards.