CR1 - Beach add-ons

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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meway
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Re: CR1 - Beach add-ons

Post by meway »

:lol: :lol: I was trying not to be so mean :lol: :lol: but true true and I didnt notice the jpeg thing. lol
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meway
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Re: CR1 - Beach add-ons

Post by meway »

just trying to find a nice rock/bolder/stone shape.
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Its not shaded its 0.0 just detailed we will call it. lol
Its not shaded its 0.0 just detailed we will call it. lol
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Kage
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Re: CR1 - Beach add-ons

Post by Kage »

Meway.... I think you have ADHD
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meway
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Re: CR1 - Beach add-ons

Post by meway »

off topic please delete these 2 post. :arrow: probably do.
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Seradest
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Re: CR1 - Beach add-ons

Post by Seradest »

the arts look more and more like Ultima online not a anime rpg,not ragnarok,not a own style nothing.........
TheBasilisk
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Re: CR1 - Beach add-ons

Post by TheBasilisk »

Seradest wrote:the arts look more and more like Ultima online not a anime rpg,not ragnarok,not a own style nothing.........
Disagreed.
Hissssss...
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WinneR3
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Re: CR1 - Beach add-ons

Post by WinneR3 »

I made another star fish.












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Can help with graphic
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star-fish.png
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i
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Re: CR1 - Beach add-ons

Post by i »

WinneR3 wrote:I made another star fish.
Please stay away from this topic.
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yosuhara
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Re: CR1 - Beach add-ons

Post by yosuhara »

i wrote:
WinneR3 wrote:I made another star fish.
Please stay away from this topic.
hm, actually Iru I think this starfish looks good...
Image
Image
Image
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i
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Re: CR1 - Beach add-ons

Post by i »

yosuhara wrote:hm, actually Iru I think this starfish looks good...
Have you ever seen starfish 1 per 1 meter? This type of add-on should be barely noticeable.
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Crush
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Re: CR1 - Beach add-ons

Post by Crush »

This is a fantasy game. We don't have to (and should not) replicate fauna and flora from the real world 1:1. When the starfish in the mana world are significantly larger than in the real world: why not?
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i
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Re: CR1 - Beach add-ons

Post by i »

Crush wrote:This is a fantasy game. We don't have to (and should not) replicate fauna and flora from the real world 1:1. When the starfish in the mana world are significantly larger than in the real world: why not?
Yea... as MOB why not, but in this case it will be another object with collision tile. Whatever.
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Kage
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Re: CR1 - Beach add-ons

Post by Kage »

i wrote:
Crush wrote:This is a fantasy game. We don't have to (and should not) replicate fauna and flora from the real world 1:1. When the starfish in the mana world are significantly larger than in the real world: why not?
Yea... as MOB why not, but in this case it will be another object with collision tile. Whatever.
I can step on starfishs.... Not EVERY item has to be one with a collision tile
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Rotonen
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Re: CR1 - Beach add-ons

Post by Rotonen »

Up to AxlTrozz what is going to get included into the beach going into CR1.
This message used to be meaningful.
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AxlTrozz
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Re: CR1 - Beach add-ons

Post by AxlTrozz »

I don't think winneR3 made that pixelart (at least not from scratch) I can see the patters of a size reduction to one pixel and then expanded to that size, is too perfect and the palette is too wide (colors almost perfect picked), I don't think he is able to make by himself a 10 colors ramp in a very small object.

WinneR3:
Some pixel artist work that way and redo the whole image making look good at the end, but I hate that and is just lack of creativity.
please read this line = Pixelart : you make the images PIXEL by PIXEL and if you are not willing to read tutorial (we have plenty), follow advices (you already receive a lot) and do your own work as a real pixelartist, I'm not willing to consider any of your work on CR1 or any other project I get involved.

Meway:
Please continue working on the beach add-ons
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