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Re: Prototype 001 + Presentation

Posted: 07 Dec 2009, 16:18
by TheBasilisk
I like the new one. A lot.

I'm all for putting this in game, and I might even write the script for the quest. :)

Re: Prototype 001 + Presentation

Posted: 07 Dec 2009, 17:11
by hal9000
@ Crush:

ty Crush you were more than exhaustive ;)..I modify the pattern without alter the delta between colors to preserve the gradient..here there's the dyeble wizzy-hat.

@ Bertram:

I'll give a look..

@ Bailisk:

yeah sure ;)

Francesco

Re: Prototype 001 + Presentation

Posted: 07 Dec 2009, 21:37
by Rotonen
If people want to help the current eA content: start from scratch and build it up sensibly.

Fixing it by adding nice stuff to it is not really a viable way to do it as far as I can see.

Re: Prototype 001 + Presentation

Posted: 07 Dec 2009, 23:22
by enchilado
Bertram wrote: In a philosophical point of view, I'd say:
If someone complains about something missing, then he/she can try to do it him/herself. This is the only way to know it's not that easy, and it's time taking.
It explains a lot why new artists often try the easiest thing they can do, namely adding a new hat. Even I must say that I regret a few more armors, boots, pants, weapons, ..., but what I can say is that philosophy here is:
- Never flame someone who is doing its best. Be positive.

So the first question is:
:arrow: Are you willing to do your best on this hat, Hal9000 ;) ?

+9

Re: Prototype 001 + Presentation

Posted: 08 Dec 2009, 09:19
by Crush
Regarding the posts from page one: That's the downside of the bazaar development model - you have to deal with unqualified comments from everywhere. When it bothers you you can request access to the read-only graphic development forum from Rotonen.

Re: Prototype 001 + Presentation

Posted: 08 Dec 2009, 09:43
by enchilado
Are you referring to my posts?

Sigh. I wonder where I put that seashore cliff image Axltrozz sent me?

Re: Prototype 001 + Presentation

Posted: 08 Dec 2009, 10:43
by hal9000
@ Rotonen:

I do what I feel to do..then, yeah, if I were an advanced opengl programmer then I should dedicate my time in something different..but I'm not :cry: ..

"adding nice stuff" keeps the game alive, motivate people reaching higher level playing the game, forces people doing quests, (keeping away them for a while from farming monsters all-day-long), gives more visual appeasement and helps people finding their own alter-ego..

@ Crush:

Here there are the other two dyeble hats needed (the rear one, and the icon)..another question Crush: how the items are added in the game (approval process, duration of the process)? And who makes this? ty..

Re: Prototype 001 + Presentation

Posted: 08 Dec 2009, 10:50
by enchilado
Still looks like a fancy hat. Sorry. However, I think you'd be able to do it pretty well if you just started from scratch.

Re: Prototype 001 + Presentation

Posted: 08 Dec 2009, 11:00
by Bertram
Hi Hal9000,

Not trying to steal Crush's answer, but trying to help you a bit on what have been going on about content inclusion so far:

- For eAthena's content (Current server):
Your material has to be reviewed by one or more elder pixel artists (Crush is already doing so, Black Don, AxlTrozz, Fother J, i, are some of who also could.) but keep in mind they're focusing on the future server content, just to help being patient ;) .

Then, once approved, you will be usually be asked to add the [FND] tag at the beginning of your thread's subject.

That done, I, or any other dev, usually push it into GIT once it's ready (meaning other related xml files are also ready, but we usually take care of this) or at least create an issue in the mana world mantis in order to keep track about inclusion for it.

- For ManaServ content management:
This is handled by subprojects only, and overall managed by Rotonen. If you're willing to get on board (and we would be pleased to.), try some mini challenges (as I already said ;) ), get on one of the subprojects, or simply ask Rotonen.

Best regards.

Re: Prototype 001: Wizzy Hat

Posted: 16 Dec 2009, 18:45
by hal9000
Ok here it is the new version of the Wizzy Hat, below the changelog:

- the base and the body of the hat can be better recognized;
- the base now looks less a perfect-round;
- the tip of the body is now more dynamic, giving a more wizzy feeling;
- the body looks slimmer and more arcuate;
- the golden band is now a nice golden decoration.

If devs want it in the game, they have just to ask me for the dyeble versions (front, rear,..)..

Now I want to talk about a topic:

well, I know that some people think that developing stuff is now a wasting of time..I'm focusing, (also), on equipment just becouse some people doesn't know how many players we lose when they come in the main city and see that 90% of the PGs are dressed like pokemons with strange pink antennas or carnival's masks on their heads..I think the style is important in attracting people to a game..now about the need/no need of new equipment: there are some web-based game that live just upon equipment, (and I can say World of Warcraft too)..look I don't like this kind of games but it underlines how equipment and its variety are extremely significant..

Francesco

Re: Prototype 001: Wizzy Hat

Posted: 16 Dec 2009, 18:49
by hal9000
Ah and..could some forum-master put this topic in the graphic development section?..there are no more reasons to keep it here, ty ;)

Francesco

Re: Prototype 001: Wizzy Hat

Posted: 16 Dec 2009, 18:54
by Crush
Moved.

Regarding the hat: It is ready for commit, IMO. Can you please post the complete spriteset and inventory icon?

Re: Prototype 001: Wizzy Hat

Posted: 16 Dec 2009, 21:04
by hal9000
@ Crush:

ty, here they are..

Francesco

Re: Prototype 001: Wizzy Hat

Posted: 16 Dec 2009, 21:05
by hal9000
@ Crush:

and here the dyeble versions :wink:

Re: Prototype 001: Wizzy Hat

Posted: 16 Dec 2009, 22:06
by meway
I already had made one. In October.
http://forums.themanaworld.org/viewtopi ... 383#p74383