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Boss Encountering

Posted: 01 Sep 2005, 21:32
by Bear
All this talk about Boss Monsters :o

I enjoy fighting bosses >.>

Anyhow here, i made a script with 2 variations...

1. Acts as a normal warps, checks through 12 rooms. Max players is 12 in every room.

2. Acts as a normal warp, asks what room the player wants to go to. If the room is full, goes directly t o the next, and so on...

iv already finished it

Just want to know which you think is better.

Posted: 01 Sep 2005, 22:39
by ktm
does 1) fill up a room before starting the next one, or does it distribute players evenly? the latter would really suck for parties...

anyways, asking "which 100% identical copy of the boss arena would you want to enter" immensely breaks the game immersion, so i'd go with the 1st.

re

Posted: 01 Sep 2005, 23:16
by Bear
anyways, asking "which 100% identical copy of the boss arena would you want to enter" immensely breaks the game immersion, so i'd go with the 1st.
I dont quite get what your saying here :roll:


Eeh.. let me go into more detail.

First choice:
Checks the first room, if its full, goes to the next room.
if all rooms are full, then the player has to wait.

Second choice:
Allows the player to choose rooms to enter, all containing the same boss, this option would be best for parties. Allowing players choose a room to enter with their party/guild they can be together while fighting, aslong as others dont fill it up first.

Posted: 02 Sep 2005, 00:16
by Crush
i don't like either of the concepts. do we need multiple boss rooms at all?

re

Posted: 02 Sep 2005, 00:44
by Bear
absolutely not, these are just for option :o, i didnt mention any other ways because im just seeing wether or not i should make one or the other >.>

If none of them are used, so be it >..

i dont realy mind.

just to keep a few options open ahead of us. so we dont need to work on it afterwards >.>

Posted: 04 Sep 2005, 05:24
by nym
I dont like any of these ideas at all. This feature has been implemented in private ragnarok online servers, and i dont think it works too well, as it takes the fun out of finding a boss and killing it before someone else does :)

Posted: 22 Sep 2005, 06:50
by degen
I agree with nym ...
its better to ahve the boss randomly be spawned in 2-3 different "map screens" and let the players find him as that will both be competitive and make players work towards the same goal and the winner takes it all :) while the loser/losers will have to wait :P as it is a part of the game :)

Or another solution to that would be to have "rooms" as you said and go with 1 but if so make it would probably be more nice to have it as instances like in wow ... or that might be a copy of existing game ... hmmmm is it? well either way i say random spawn or go with nr 1

Posted: 22 Sep 2005, 18:40
by Modanung
I think the whole idea of a boss should be that it's an obsticale. It should be a test to determine whether or not you're worthy of continuing into the next area.

Ofcourse we could have random, big, hard monsters besides that.

Posted: 22 Sep 2005, 23:30
by Tenche
GREAT idea this will eb sweet with like 20 people LOL