Resources for getting started to develop code for tmw

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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criptos
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Resources for getting started to develop code for tmw

Post by criptos »

Rigth now, the fun is more about the creation of the mana world, than being at the game.

I been working, reading, a lot since the last week. So here are useful links that I been using so far. Mainly I been looking at the server code, but I think links could be useful for client code also.

The first link, is about C++, I?m not much of a c++ guy, mostly I do hacks to other people code, not a creation of a new whole structure, so to refresh my c++ knowledge, specially about the STL library, navigation is quite odd at the site, but it giveme examples of vectors, friends and a quite other stuff...http://cplus.about.com/od/beginnerctuto ... lustut.htm


Lookint at the code, there are a variety of coding styles, specially regarding to class/methods addresing, so, an explanation about namespace and using directives can be found http://www.bgsu.edu/departments/compsci ... paces.html here

One of my main issues, was dynamic cast of classes at c++, other programming languajes, well, an object was a object, but not for C++, this link is inside the C++ tutorial, but talks specifically about dynamic casting of objects
http://cplus.about.com/od/beginnerctuto ... 21302c.htm

And the most complete an useful link I have found so far, talks about EVERYTHING about game developing, gives tons of USEFUL links, cover from opengl to NPC IA, Games Economics, almos anything you want... I think that this is THE LINK so far: http://www-cs-students.stanford.edu/~am ... eprog.html
May the Source be With You
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