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Woodland Tileset ready for mapping

Posted: 06 Oct 2005, 21:52
by Crush
I hereby declare the woodland tileset as ready for mapping. so anyone who got enough of the desert can start making maps with it.

So download tiled from http://tiled.rpgdx.net/ (requires the Java Virtual Machine from http://www.java.com:80/en/download/manual.jsp), read the mapping guidelines on the wiki, download the tileset from http://www.crushnet.org/TempFiles/tmw/Woodland.png and you can start.

A guide about how to use the tileset most efficiently can be found on the wiki, too: http://wiki.themanaworld.org/Woodland_T ... ping_Guide

Posted: 07 Oct 2005, 11:56
by Matt
Great work ;)

Posted: 08 Oct 2005, 15:43
by Verious
What's the deal with the guy at the bottom of the lake?

Posted: 08 Oct 2005, 15:48
by xand
That's a gimmick ;)
Ask Rotonen where to use it.
Somewhere, a bit hidden, as Easter Egg :P

Posted: 08 Oct 2005, 16:24
by nayr
same with the sword in the rock :)

Posted: 08 Oct 2005, 16:28
by Crush
So, any volunteers who feel like trying at mapping? Matt? Verious? xand?

you can use my test map as a reference.
http://www.crushnet.org/TempFiles/woodland_map.rar

Posted: 08 Oct 2005, 16:42
by Rotonen
Chetic: !!!

Posted: 08 Oct 2005, 16:49
by Crush
Rotonen wrote:Chetic: !!!
i don't get the meaning of that post.

Posted: 08 Oct 2005, 17:46
by Matt
maci: !!!

Posted: 14 Oct 2005, 19:32
by Crush
i opened this thread one week ago. all the players said "good work" and that they can't await to play on new maps, but noone wants to do the work and make them.

you all just want to consume. have you ever thought about contributing something in return?


open source software doesn't live of people who consume and give feedback. it lives of people who DO. we don't want your money, we dont want you to play 24/7, we want your creativity and skill. don't just think about what the TMW project can do for you, think about what you can do for the TMW project!

Posted: 15 Oct 2005, 08:36
by Modanung
And I can get into that.
If they don't feel they have the time, the skill or something else... they just live on their lives and play TMW once in a while.

Besides, playing is helping because players find the most bugs and report them.

Posted: 15 Oct 2005, 10:37
by maci
i think everyone contributes on his own way.

but i agree that someone needs to do a nice map with this beatiful tileset

Posted: 15 Oct 2005, 10:44
by biggeruniverse
Crush wrote:i opened this thread one week ago. all the players said "good work" and that they can't await to play on new maps, but noone wants to do the work and make them.

you all just want to consume. have you ever thought about contributing something in return?


open source software doesn't live of people who consume and give feedback. it lives of people who DO. we don't want your money, we dont want you to play 24/7, we want your creativity and skill. don't just think about what the TMW project can do for you, think about what you can do for the TMW project!
I think you're goofy. I'm busy working on Tiled for a release, so I'm absolved. :wink:

Posted: 16 Oct 2005, 14:38
by ElvenProgrammer
Ok Crush you're also a good mapper it seems, I really enjoyed your map. I guess we could add this one to the next release as soon as we find some monster to place on it.
Here comes a screenshot of my walk:

Image

Posted: 16 Oct 2005, 16:42
by Peacemaker
Crush wrote:i opened this thread one week ago. all the players said "good work" and that they can't await to play on new maps, but noone wants to do the work and make them.
sorry, unfortunately I work fulltime (community service instead of army)... so i dont have time to make maps either play tmw :(