Manaclient particle transparency issues
Posted: 01 May 2011, 07:27
This glitch appears in the nightly build from the 19th onward. It is very specific and not really noticeable but I thought it might be a symptom of a bigger bug. I am using a local tmwAthena server to test some content I have not posted yet. I dont know of any other content that would be able to trigger this glitch, so you will have to take my work for it.
I was testing the new <deatheffect></deatheffect> tag and came across an odd glitch. Basically the particle I created would spawn a flame pillar on the player when it hit them, died, and spawned a deatheffect particle. Since it is not attached to the player, they can move away and leave it behind (I am ok with that).
I used gimp to make a quick demo of the glitch. Trying to get screen shots in game would be to annoying and wouldn't illustrate the main point as 'sharply'.
When the player stands still to let the flame pillar sequence finish playing, the particle will be semi-transparent and show the player under it. When the player moves away, the semi-transparent pixels become solid/opaque. This is what it should look like, if it were to work properly. It is hard to see against the darker floor, but it is semi-transparent. PS: the flame is part of a demo sequence I made, I know it sucks. I am waiting for a real artist to do a proper version.
I was testing the new <deatheffect></deatheffect> tag and came across an odd glitch. Basically the particle I created would spawn a flame pillar on the player when it hit them, died, and spawned a deatheffect particle. Since it is not attached to the player, they can move away and leave it behind (I am ok with that).
I used gimp to make a quick demo of the glitch. Trying to get screen shots in game would be to annoying and wouldn't illustrate the main point as 'sharply'.
When the player stands still to let the flame pillar sequence finish playing, the particle will be semi-transparent and show the player under it. When the player moves away, the semi-transparent pixels become solid/opaque. This is what it should look like, if it were to work properly. It is hard to see against the darker floor, but it is semi-transparent. PS: the flame is part of a demo sequence I made, I know it sucks. I am waiting for a real artist to do a proper version.