Blocking passage
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- Peon
- Posts: 18
- Joined: 30 Mar 2006, 20:24
- Location: São Paulo - Brazil
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Blocking passage
Hey guys... theres a player blocking the passage. And we cant pass.
Look
And the mine to:
Look
And the mine to:
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
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We also have planned to add the possibility to walk through players.
But yea, the passage needs to be wider as well.
But yea, the passage needs to be wider as well.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
wider? i dont think that will solve anything. if these little pricks get there jollies off of blocking the path then there is a possibility that they will get friends to help them and if the path is wider...then just put more people in front of the path. i think the walk through people idea is a better idea
- Modanung
- Grand Knight
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- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
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Well they do need more people. Also the path is sometimes blocked by monsters as well. They can't be blamed because the brainless fools just hop around at random. If the passage would be wider the chance of creatures blocking it would decrease a lot. Which gets me to another topic of a thing we need and we already thought about, tiles that monsters to randomly walk to. Just saying this so nobody else gets this bright idea unnecessarely.haggard wrote:wider? i dont think that will solve anything. if these little pricks get there jollies off of blocking the path then there is a possibility that they will get friends to help them and if the path is wider...then just put more people in front of the path. i think the walk through people idea is a better idea
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Then I will log in and ban them.haggard wrote:wider? i dont think that will solve anything. if these little pricks get there jollies off of blocking the path then there is a possibility that they will get friends to help them and if the path is wider...then just put more people in front of the path. i think the walk through people idea is a better idea
Suggestion of passage entrance solution:
http://platyna.platinum.linux.pl/misc/s11.png
Regards.
Last edited by Platyna on 31 Mar 2006, 15:00, edited 1 time in total.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
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Violence doesn't solve everything.knivey wrote:PvP would solve this too
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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- Peon
- Posts: 18
- Joined: 30 Mar 2006, 20:24
- Location: São Paulo - Brazil
- Contact:
Yes! PVP its the bes way to solve this i think. And its the most real to.knivey wrote:PvP would solve this too
And this idea to players walk through other players is not very good. Imagine lots of players in the same title stoped!
I have a suggestion. Maybe a stamina system. If you force to pass through other player, you can, but lose stamina. And if you run to (we can run more faster in the game). The stamina recover automaticaly with time, and more faster when seated.
I guess what is being suggested is that a player can walk thru another but stand in the same tile... which is not realistic at all but it is a good solution.And this idea to players walk through other players is not very good. Imagine lots of players in the same title stoped!
PVP will bring more problems than solutions IMHO, what if the player should be able to just pass the corridor without having to fight with every moron that wants to block the way.
how about giving people the ability to push or drag each other to get people out of the way?
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Crush wrote:how about giving people the ability to push or drag each other to get people out of the way?
Do you have the remotest idea of how irritating that could get? If that is possible a lot of idiots will run around and drag/push random people.
And if one player is blocking a narrow passage and you could drag/push him/her away I can assure you that the blocking player will find "friends" and block that passage anyway.
I honestly dont think more player vs player interaction is the solution to many of the "problems" discussed on this forum.I have bad experiences with that.There are simply to many idiots that play online.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
But a friendly one" - Spiritual Beggars.
- Peacemaker
- Novice
- Posts: 96
- Joined: 04 Apr 2005, 19:41
you can solve this by Autowalk... click on a area which is walkable and could be reached from your position, but the way is blocked... For example click on the cave entrance... then logoff and relogin.
After the login you are standing on the new position
After the login you are standing on the new position
Peacemaker: Level 58 - STR 60+ / AGI 30 / VIT 36 / INT 5 / DEX 20 / LUK 5 - wiped because of inactivity...