I'm here again to ask for help! I compiled the manaserv at ubuntu and the server work fine! But when i was creating a char i've got this problem.
There's no stats points to distribute and the server don't let me create my char.
Taking advantage of the space I want to ask something else about this log.
- [15:29:04] [WRN] Item Manager: Item ID: -1 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -2 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -3 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -4 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -5 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -6 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -7 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -8 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -9 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -10 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -11 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -12 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -13 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -14 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -15 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -16 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Item ID: -100 is invalid in items.xml, and will be ignored.
[15:29:04] [WRN] Item Manager: Cooldown property not implemented yet!
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<items>
<!-- Kept for now to display the player correctly. Will be moved to races.xml later -->
<item id="-1" type="hairsprite" name="Flat ponytail">
<sprite>races/humans/hairstyles/hairstyle1.xml</sprite>
</item>
<item id="-2" type="hairsprite" name="Bowl cut">
<sprite>races/humans/hairstyles/hairstyle2.xml</sprite>
</item>
<item id="-3" type="hairsprite" name="Combed back">
<sprite>races/humans/hairstyles/hairstyle3.xml</sprite>
</item>
<item id="-4" type="hairsprite" name="Emo">
<sprite>races/humans/hairstyles/hairstyle4.xml</sprite>
</item>
<item id="-5" type="hairsprite" name="Mohawk">
<sprite>races/humans/hairstyles/hairstyle5.xml</sprite>
</item>
<item id="-6" type="hairsprite" name="Pompadour">
<sprite>races/humans/hairstyles/hairstyle6.xml</sprite>
</item>
<item id="-7" type="hairsprite" name="Center parting/Short and slick">
<sprite>races/humans/hairstyles/hairstyle7.xml</sprite>
</item>
<item id="-8" type="hairsprite" name="Long and slick">
<sprite>races/humans/hairstyles/hairstyle8.xml</sprite>
</item>
<item id="-9" type="hairsprite" name="Short and curly">
<sprite>races/humans/hairstyles/hairstyle9.xml</sprite>
</item>
<item id="-10" type="hairsprite" name="Pigtails">
<sprite>races/humans/hairstyles/hairstyle10.xml</sprite>
</item>
<item id="-11" type="hairsprite" name="Long and curly">
<sprite>races/humans/hairstyles/hairstyle11.xml</sprite>
</item>
<item id="-12" type="hairsprite" name="Parted">
<sprite>races/humans/hairstyles/hairstyle12.xml</sprite>
</item>
<item id="-13" type="hairsprite" name="Perky ponytail">
<sprite>races/humans/hairstyles/hairstyle13.xml</sprite>
</item>
<item id="-14" type="hairsprite" name="Wave">
<sprite>races/humans/hairstyles/hairstyle14.xml</sprite>
</item>
<item id="-15" type="hairsprite" name="Mane">
<sprite>races/humans/hairstyles/hairstyle15.xml</sprite>
</item>
<item id="-16" type="hairsprite" name="Bun">
<sprite>races/humans/hairstyles/hairstyle16.xml</sprite>
</item>
<!-- Base race player sprite -->
<item id="-100" type="racesprite" name="Human">
<sprite gender="male">races/humans/human_male_base.xml</sprite>
<sprite gender="female">races/humans/human_female_base.xml</sprite>
</item>
<!-- Example of an usable items -->
<item id="1"
image="usable/usable-candy.png"
name="Candy"
description="A sugar-free candy."
type="usable"
hp="5"
weight="1"
max-per-slot="30"
value="15">
<effect trigger="activation">
<script src="candy.lua" function="use" />
<consumes />
</effect>
</item>
<item id="2" max-per-slot="1" name="Regenerative trinket"
description="A trinket with refreshing powers."
image="usable/usable-regenerative-trinket.png"
value="25">
<effect trigger="in-inventory">
<modifier attribute="hpr2" value="1.05" />
<modifier attribute="cap1" value="-50" />
</effect>
</item>
<item id="3" max-per-slot="99" name="Minor health potion"
description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy."
image="usable/usable-minor-health-potion.png"
value="40">
<effect trigger="activation">
<modifier attribute="hpr3" value="2.5" duration="30" />
<modifier attribute="hpr4" value="2.0" duration="30" />
<consumes />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-110" />
</effect>
</item>
<item id="4" max-per-slot="1" name="Token of speed"
description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on."
image="usable/usable-token-of-speed.png"
value="50">
<effect trigger="activation">
<modifier attribute="mspd" value="1.3" duration="50" />
<cooldown value="150" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-400" />
</effect>
</item>
<!-- Example of weapons -->
<item id="5" max-per-slot="1" name="Sword" attack-action="attack"
description="A simple sword."
image="equipment/weapons/weapon-sword-sword.png"
value="70">
<equip>
<slot type="hand" required="2" />
</equip>
<effect trigger="equip">
<modifier attribute="acc1" value="1.0" />
<autoattack skill="102" warmupspeed="10" cooldownspeed="166"
basedamage="50" deltadamage="10" chancetohit="2" range="32"
element="neutral" damagetype="physical" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-2000" />
</effect>
<sprite>weapons/weapon-sword.xml</sprite>
</item>
<item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow"
description="A simple bow made of fine oak wood."
image="equipment/weapons/weapon-bow-bow.png"
value="80">
<equip>
<slot type="hand" required="2" />
</equip>
<effect trigger="equip">
<autoattack skill="106" warmupspeed="10" cooldownspeed="166"
basedamage="50" deltadamage="10" chancetohit="2" range="160"
element="neutral" damagetype="physical" />
<modifier attribute="acc1" value="1.5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-2000" />
</effect>
<sprite>weapons/weapon-bow.xml</sprite>
</item>
<item id="10" max-per-slot="3" name="Dagger" attack-action="attack"
description="A simple dagger."
image="equipment/weapons/weapon-dagger-dagger.png"
value="20">
<equip>
<slot type="hand" required="1" />
</equip>
<effect trigger="equip">
<autoattack skill="100" warmupspeed="10" cooldownspeed="166"
basedamage="50" deltadamage="10" chancetohit="2" range="32"
element="neutral" damagetype="physical" />
<modifier attribute="acc1" value="1.5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-2000" />
</effect>
<sprite>weapons/weapon-dagger.xml</sprite>
</item>
<!-- Example of equippable items -->
<item id="7" max-per-slot="1" name="Leather shirt"
description="A simple shirt made of leather."
image="equipment/chest/chest-leathershirt.png"
value="80">
<equip>
<slot type="torso" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/chest/chest-leather-male.xml</sprite>
<sprite gender="female">equipment/chest/chest-leather-female.xml</sprite>
</item>
<item id="11" max-per-slot="2" name="Pants"
description="Simple pants."
image="equipment/legs/pants.png"
value="50">
<equip>
<slot type="legs" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/legs/pants-male.xml</sprite>
<sprite gender="female">equipment/legs/pants-female.xml</sprite>
</item>
<item id="12" max-per-slot="1" name="Boots"
description="Simple boots."
image="equipment/feet/boots.png|W:#4f2d29,c89078"
value="40">
<equip>
<slot type="feet" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/feet/boots-male.xml|#4f2d29,c89078</sprite>
<sprite gender="female">equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
</item>
<!-- example crafting ingredients -->
<item id="8" max-per-slot="99" name="Iron"
description="Combine with one wood to create a sword"
image="crafting/generic-ingot.png"
value="1" />
<item id="9" max-per-slot="99" name="Wood"
description="Combine with two iron to create a sword"
image="crafting/generic-rawlog.png"
value="1" />
</items>