Barely worth considering a bug but it is an inconsistency with the format that makes gameplay not as smooth as it can be. Not too sure if this is a cross-platform issue or just from my window manager (I use linux).
The issue is the size of the dialog buttons. As an example consider the dialog with Arkim.
When the text button is Submit or clear dialog, then the button width is quite large. When it is Next or Close then it is small. Gameplay wise this means that when clicking through the dialog (and there is a lot of clicking through with Arkim) the player suddenly finds that his/her mouse is not over the button he thought it should be.
I think it might be that some buttons were designed as sized with text and others as fixed width. I guess this often happens in rograms with multiple contributers. It would be good if there was consistency of the styling throughout. Maybe a centralised style sheet.
minor inconsistency in dialog windows
Re: minor inconsistency in dialog windows
Hm. Thanks for reporting. But we will replace the current dialog window anyway with something better
Regards
Ablu
Regards
Ablu
Re: minor inconsistency in dialog windows
Cool. Thanks.