Banshee "critical damage" bug

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Lucifer
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Banshee "critical damage" bug

Post by Lucifer » 11 Jul 2014, 21:17

Shouldn't "Critical Damage +70" increase damage on successful critical hits by 70, rather than as currently increase the chance to critically hit per attempted attack by 70%? This is a huge difference in combat power. Either the item description is wrong, the bow's effects are wrong, or my understanding of "Critical Damage" is wrong. Any idea which it is?
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wushin
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Re: Banshee "critical damage" bug

Post by wushin » 11 Jul 2014, 21:47

I've always said that bow needs balance whether it's the item or the environment.

Goto test and use it against the Pirates on Tulimshar Beach vs. Zombies in the GY.
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o11c
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Re: Banshee "critical damage" bug

Post by o11c » 11 Jul 2014, 21:51

I'm not aware of any way to alter damage from crits, it looks like a description bug.

But then again, this is TMWA, nobody understands what the code does.
Former programmer for the TMWA server.
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