Banshee "critical damage" bug

Ask for help regarding any technical issue or report any bug or OS independent issues.
Post Reply
Relm
Novice
Novice
Posts: 82
Joined: 06 Oct 2013, 14:35

Banshee "critical damage" bug

Post by Relm »

Shouldn't "Critical Damage +70" increase damage on successful critical hits by 70, rather than as currently increase the chance to critically hit per attempted attack by 70%? This is a huge difference in combat power. Either the item description is wrong, the bow's effects are wrong, or my understanding of "Critical Damage" is wrong. Any idea which it is?
User avatar
wushin
TMW Adviser
TMW Adviser
Posts: 1759
Joined: 18 Dec 2012, 05:56
Location: RiverBest, Brew City, Merica
Contact:

Re: Banshee "critical damage" bug

Post by wushin »

I've always said that bow needs balance whether it's the item or the environment.

Goto test and use it against the Pirates on Tulimshar Beach vs. Zombies in the GY.
The secret to getting all the important stuff done is doing nothing.
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: Banshee "critical damage" bug

Post by o11c »

I'm not aware of any way to alter damage from crits, it looks like a description bug.

But then again, this is TMWA, nobody understands what the code does.
Former programmer for the TMWA server.
Post Reply