Map Bugs

Ask for help regarding any technical issue or report any bug or OS independent issues.
monwarez
Developer
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Re: Map Bugs

Post by monwarez » 03 Jul 2016, 11:16

I cannot reproduce this bug (I am using SDL2 version, and tested software, modern OpenGL), maybe it is driver issue. What version of SDL are you using Pawneeboy ? (SDL 1.2 or SDL 2).
Which render are you using: software , mobile OpenGL, normal OpenGL, modern OpenGL.
Which OS, and driver ?
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Pawneeboy
Peon
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Re: Map Bugs

Post by Pawneeboy » 03 Jul 2016, 13:36

Ubuntu 14.04 LTS, SDL1.2, Normal OpenGL...IDK the driver, Linux given i guess. (I'm kinda computer illiterate :alt-2: )

I know Billr saw them too...and i think Ginaria.
4144
Client Developer
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Joined: 03 Aug 2009, 12:57

Re: Map Bugs

Post by 4144 » 03 Jul 2016, 14:42

This probably mean out of memory issue. No free space in RAM or on GPU memory.
Try remove checkbox in performance tab, in option "enable texture atlases" and restart client.
It may works slower, but will use less memory.
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Pawneeboy
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Re: Map Bugs

Post by Pawneeboy » 03 Jul 2016, 17:00

i don't see how i could be out of memory, i have 8 GB's of memory and the game doesn't use all that much, maybe 1 GB at most.

Plus i have an i3 processor and a Intel HD2500 graphics chipset. I do know enough about computers to know my computer is more than capable of running the game, that's why i figured it to be a client issue.

Update:I did what you said to do 4144, the blank squares went away...i don't get it my memory (RAM) is 8 GB, although i did track down my GPU's specs, it has 256 mb of video ram and a 4 mb cache. Could my GPU be too underpowered? :alt-2:
4144
Client Developer
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Joined: 03 Aug 2009, 12:57

Re: Map Bugs

Post by 4144 » 05 Jul 2016, 01:59

256 MB for GPU not too many, if video driver have bugs, can be issue
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GonzoDark
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Re: Map Bugs

Post by GonzoDark » 19 Nov 2016, 14:18

Overlay bug.
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