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Re: Map Bugs

Posted: 03 Jul 2016, 10:16
by monwarez
I cannot reproduce this bug (I am using SDL2 version, and tested software, modern OpenGL), maybe it is driver issue. What version of SDL are you using Pawneeboy ? (SDL 1.2 or SDL 2).
Which render are you using: software , mobile OpenGL, normal OpenGL, modern OpenGL.
Which OS, and driver ?

Re: Map Bugs

Posted: 03 Jul 2016, 12:36
by Pawneeboy
Ubuntu 14.04 LTS, SDL1.2, Normal OpenGL...IDK the driver, Linux given i guess. (I'm kinda computer illiterate :alt-2: )

I know Billr saw them too...and i think Ginaria.

Re: Map Bugs

Posted: 03 Jul 2016, 13:42
by 4144
This probably mean out of memory issue. No free space in RAM or on GPU memory.
Try remove checkbox in performance tab, in option "enable texture atlases" and restart client.
It may works slower, but will use less memory.

Re: Map Bugs

Posted: 03 Jul 2016, 16:00
by Pawneeboy
i don't see how i could be out of memory, i have 8 GB's of memory and the game doesn't use all that much, maybe 1 GB at most.

Plus i have an i3 processor and a Intel HD2500 graphics chipset. I do know enough about computers to know my computer is more than capable of running the game, that's why i figured it to be a client issue.

Update:I did what you said to do 4144, the blank squares went away...i don't get it my memory (RAM) is 8 GB, although i did track down my GPU's specs, it has 256 mb of video ram and a 4 mb cache. Could my GPU be too underpowered? :alt-2:

Re: Map Bugs

Posted: 05 Jul 2016, 00:59
by 4144
256 MB for GPU not too many, if video driver have bugs, can be issue

Re: Map Bugs

Posted: 19 Nov 2016, 13:18
by GonzoDark
Overlay bug.

Re: Map Bugs

Posted: 15 Mar 2020, 20:11
by OzmanCometh
Wasn't sure exactly where to post this, but tried to play a day ago and walked into Hurnscald. As I approached the center of town, the game froze. I logged out and back in a few times, but still can't do anything at all. My in-game name is Ozthokk.

Re: Map Bugs

Posted: 15 Mar 2020, 20:22
by jesusalva
OzmanCometh wrote: 15 Mar 2020, 20:11 Wasn't sure exactly where to post this, but tried to play a day ago and walked into Hurnscald. As I approached the center of town, the game froze. I logged out and back in a few times, but still can't do anything at all. My in-game name is Ozthokk.
It might be taking a long time to render players.
Performance tab: Enable delayed image loading/composition. Disable transparency.
On Visual tab, try disabling FX Effects. These should give you the boost you need.

Re: Map Bugs

Posted: 06 Apr 2020, 22:44
by Rubikon
Time is going and no one fixed that . Those are few old bugs , that i reported before.

Re: Map Bugs

Posted: 02 Jan 2021, 16:20
by HoraK-FDF
mapbug-016-1-01.png
mapbug-016-1-01.png (106.07 KiB) Viewed 7387 times

Re: Map Bugs

Posted: 02 Jan 2021, 17:53
by jesusalva

As Rubikon said, I don't think anyone in the staff still fix Legacy map bugs, but feel free to make patches on GitHub :3

Do you need help on that? You can find me ingame, IRC and Discord usually, although time has been a bit hectic.


standing in slot machine

Posted: 06 Jan 2021, 16:48
by poppet

standing behind slot machine in tul you can see my legs. map is called sandstorm desert indoors.


wrong tile and needs a collision tile

Posted: 06 Jan 2021, 17:28
by poppet

map name is woodland cave , there is 2 maping errs. one needs a collision tile. the other is a wrong tile.


Re: Map Bugs

Posted: 08 Jan 2021, 16:14
by HoraK-FDF

fixed GonzoDarks issue
fixed all three issues from Rubikon
fixed all three issues from poppet
fixed the barrel near Gwendolyn


Re: Map Bugs

Posted: 09 Jan 2021, 08:16
by Livio
HoraK-FDF wrote: 08 Jan 2021, 16:14

fixed the barrel near Gwendolyn

Nooo!!! It was funny putting the head in the barrel while n00bs get mad at learning skillz!