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Problem with doors on Evol (again)

Posted: 07 Sep 2018, 23:14
by Morgendorffer
Greetings everyone, actually I had a problem with the blacksmith building which you can enter but not exit, actually thanks to 4144 and GNULinux I could get out and let him know about it, but the problem is also in another buildings, such as the library, legion of aemil and one misplaced on the merchant hall.

Cheers.

Viktor.

Re: Problem with doors on Evol (again)

Posted: 08 Sep 2018, 04:03
by 4144
can you say map name?
you can see in debug window (f10)

Re: Problem with doors on Evol (again)

Posted: 08 Sep 2018, 21:23
by Morgendorffer
4144 wrote: 08 Sep 2018, 04:03 can you say map name?
you can see in debug window (f10)
Is called "unnamed" on legion of aemil.

Re: Problem with doors on Evol (again)

Posted: 08 Sep 2018, 22:17
by 4144
near this exists other map field. Readable name most time is useless.
But near exists actual map name in field "map". can you say it name?

Re: Problem with doors on Evol (again)

Posted: 08 Sep 2018, 22:42
by Morgendorffer
Are this ones?
If the are, had the entraces/exist in a position which make impossible enter and other no exit.

Maps/001-2-33
Maps/001-2-4
Maps/001-2-36

Re: Problem with doors on Evol (again)

Posted: 08 Sep 2018, 23:56
by 4144
yes this is correct map names

Re: Problem with doors on Evol (again)

Posted: 09 Sep 2018, 00:35
by 4144
anyway this warps fixed

Re: Problem with doors on Evol (again)

Posted: 12 Sep 2018, 02:57
by Morgendorffer
Greetings 4414, thank you so much for solution the problem, but well.. i don't want to look bothersome, but i think some enter/exit from the sewer are broken and kind unaccesible like the others previous, can't be sure much about all, thanks in advance. 001-3-0 Sewer

Cheers, Viktor.

Re: Problem with doors on Evol (again)

Posted: 14 Sep 2018, 17:56
by 4144
in sewer was some map conversion issue. Some one put wrong tiles on collision layer. I fixed it but not yet updated on evol.