In Hurnscald there should normally no Monsters that come and kill idle/afk players. Player "Hello=) " said he got killed by a grass snake witch cannot seen around there normally. The towns should be save places where something like this should not happen I think.
I'll be deploying a patch tonight (whenever "tonight" happens to be) which will prevent summons from happening in towns.
It has already been merged, I'm just being lazy in restarting the server
Yes, I discussed with online GMs beforehand.
Spawn parties used to be fun in town, do we really want to prevent them?
-- Ford Prefect
@spawn is fine, and @summon still work
Only summon magic is disabled.
The GM Team agreed, preventing abuse is more important than hypothetical spawn parties, unfortunately
The magic still work in GM Island, so they'll need to decide between using GM Island or Town depending in if they think summon magic is a valid move or not.
There is some long-standing bug, and some particularly active dark mage decided to abuse it. Jes told it hard to fix - and it seems it really is. So, well, seems a bit less fun for me in the city.
By the way, the exploit is not present in rEvolt c: