[SOLVED] Connecting problems, using win XP

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cooltrainer
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[SOLVED] Connecting problems, using win XP

Post by cooltrainer »

Ok, I just discovered this game and it looked cool so i downloaded it. I don't know if there were other things i needed to download or not, and if so that might have something to do with my problem. When i go to register all it does is sit still for a while not doing anything, then it says "disconnected from the server". Just out of curiosity I typed in a random username and password and tried just regular logging in and it does the same thing. I changed the update thing like the home page said, is there anything else that needs changed? The server thing says animesites.de if that helps. Maybe it's not right or something. Also my internet isn't being very nice to me right now and every once in a while it locks up and doesn't send or recieve, could that be it? Sorry if I'm being a nusiance, I just really want to try out this game. Hope to get an answer soon. Oh and if you need any assistance, I might be of some help. I'm a quick learner and I've always got loads of free time on my hands. I'll be happy to help out the best I can. Well, that's about it. Hope to hear from someone soon.
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ElvenProgrammer
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Post by ElvenProgrammer »

Well if you can't send or receive that's a problem, anyway please post tmw.log as first step.
cooltrainer
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Post by cooltrainer »

[01:46:28] Adding to PhysicsFS: .
[01:46:28] Adding to PhysicsFS: data
[01:46:28] Adding to PhysicsFS: data
[01:46:28] Using OpenGL with double buffering.
[01:46:28] ResourceManager::get(graphics/sprites/player_male_base.png)
[01:46:28] Binding texture 1 (1024x512)
[01:46:28] ResourceManager::get(graphics/sprites/player_female_base.png)
[01:46:28] Binding texture 2 (1024x512)
[01:46:28] ResourceManager::get(graphics/sprites/hairstyle1.png)
[01:46:29] Binding texture 3 (256x512)
[01:46:29] ResourceManager::get(graphics/sprites/hairstyle2.png)
[01:46:29] Binding texture 4 (256x512)
[01:46:29] ResourceManager::get(graphics/sprites/hairstyle3.png)
[01:46:29] Binding texture 5 (256x512)
[01:46:29] ResourceManager::get(graphics/sprites/hairstyle4.png)
[01:46:29] Binding texture 6 (256x512)
[01:46:29] ResourceManager::get(graphics/sprites/hairstyle5.png)
[01:46:29] Binding texture 7 (256x512)
[01:46:29] ResourceManager::get(graphics/sprites/hairstyle6.png)
[01:46:29] Binding texture 8 (256x512)
[01:46:29] ResourceManager::get(graphics/sprites/hairstyle7.png)
[01:46:29] Binding texture 9 (256x512)
[01:46:29] ResourceManager::get(graphics/gui/mouse.png)
[01:46:29] Binding texture 15 (32x32)
[01:46:29] Window::Window("Window")
[01:46:29] ResourceManager::get(graphics/gui/vscroll_grey.png)
[01:46:29] Binding texture 16 (16x32)
[01:46:29] ResourceManager::get(graphics/gui/bg_quad_dis.png)
[01:46:29] Binding texture 17 (32x256)
[01:46:29] ResourceManager::get(graphics/gui/resize.png)
[01:46:29] Binding texture 18 (16x16)
[01:46:29] Sound::init() Initializing sound...
[01:46:29] Sound::info() SDL_mixer: 1.2.7 (compiled)
[01:46:29] Sound::info() SDL_mixer: 1.2.7 (linked)
[01:46:29] Sound::info() Driver: dsound
[01:46:29] Sound::info() Format: S16LSB
[01:46:29] Sound::info() Rate: 22050
[01:46:29] Sound::info() Channels: 2
[01:46:29] Sound::startMusic() Playing "data/music/Magick - Real.ogg" -1 times
[01:46:29] ResourceManager::get(graphics/images/login_wallpaper.png)
[01:46:29] Binding texture 20 (1024x1024)
[01:46:29] State: UPDATE
[01:46:29] Window::Window("Updating...")
[01:46:29] ResourceManager::get(graphics/gui/deepbox.png)
[01:46:29] Binding texture 21 (32x32)
[01:46:29] ResourceManager::get(graphics/gui/vscroll_up_default.png)
[01:46:29] Binding texture 22 (16x16)
[01:46:29] ResourceManager::get(graphics/gui/vscroll_down_default.png)
[01:46:29] Binding texture 23 (16x16)
[01:46:29] ResourceManager::get(graphics/gui/hscroll_left_default.png)
[01:46:29] Binding texture 24 (16x16)
[01:46:29] ResourceManager::get(graphics/gui/hscroll_right_default.png)
[01:46:29] Binding texture 25 (16x16)
[01:46:29] ResourceManager::get(graphics/gui/vscroll_up_pressed.png)
[01:46:29] Binding texture 26 (16x16)
[01:46:29] ResourceManager::get(graphics/gui/vscroll_down_pressed.png)
[01:46:29] Binding texture 27 (16x16)
[01:46:29] ResourceManager::get(graphics/gui/hscroll_left_pressed.png)
[01:46:29] Binding texture 28 (16x16)
[01:46:29] ResourceManager::get(graphics/gui/hscroll_right_pressed.png)
[01:46:29] Binding texture 29 (16x16)
[01:46:29] ResourceManager::get(graphics/gui/button.png)
[01:46:29] Binding texture 30 (32x32)
[01:46:29] ResourceManager::get(graphics/gui/buttonhi.png)
[01:46:29] Binding texture 31 (32x32)
[01:46:29] ResourceManager::get(graphics/gui/buttonpress.png)
[01:46:29] Binding texture 32 (32x32)
[01:46:29] ResourceManager::get(graphics/gui/button_disabled.png)
[01:46:29] Binding texture 33 (32x32)
[01:46:29] Downloading: http://updates.themanaworld.org/news.txt
[01:46:47] Adding to PhysicsFS: ./updates/update-0.0.21-6.zip
[01:46:47] Adding to PhysicsFS: ./updates/update-0.0.21-7.zip
[01:46:47] Adding to PhysicsFS: ./updates/update-0.0.21.1-3.zip
[01:46:47] Adding to PhysicsFS: ./updates/update-0.0.21.1-2.zip
[01:46:47] Adding to PhysicsFS: ./updates/update-2789-2790.zip
[01:46:47] Adding to PhysicsFS: ./updates/update-2790-2805.zip
[01:46:47] Adding to PhysicsFS: ./updates/update-2805-2806.zip
[01:46:47] ResourceManager::release(graphics/images/login_wallpaper.png)
[01:46:47] ResourceManager::get(graphics/images/login_wallpaper.png)
[01:46:48] Binding texture 20 (1024x1024)
[01:46:48] Window::~Window("Updating...")
[01:46:48] ResourceManager::release(graphics/gui/deepbox.png)
[01:46:48] ResourceManager::release(graphics/gui/vscroll_up_default.png)
[01:46:48] ResourceManager::release(graphics/gui/vscroll_up_pressed.png)
[01:46:48] ResourceManager::release(graphics/gui/vscroll_down_default.png)
[01:46:48] ResourceManager::release(graphics/gui/vscroll_down_pressed.png)
[01:46:48] ResourceManager::release(graphics/gui/hscroll_left_default.png)
[01:46:48] ResourceManager::release(graphics/gui/hscroll_left_pressed.png)
[01:46:48] ResourceManager::release(graphics/gui/hscroll_right_default.png)
[01:46:48] ResourceManager::release(graphics/gui/hscroll_right_pressed.png)
[01:46:48] ResourceManager::release(graphics/gui/button.png)
[01:46:48] ResourceManager::release(graphics/gui/buttonhi.png)
[01:46:48] ResourceManager::release(graphics/gui/buttonpress.png)
[01:46:48] ResourceManager::release(graphics/gui/button_disabled.png)
[01:46:48] State: LOGIN
[01:46:48] Window::Window("Login")
[01:46:48] ResourceManager::get(graphics/gui/deepbox.png)
[01:46:48] Binding texture 21 (32x32)
[01:46:48] ResourceManager::get(graphics/gui/checkbox.png)
[01:46:48] Binding texture 22 (64x16)
[01:46:48] ResourceManager::get(graphics/gui/button.png)
[01:46:48] Binding texture 23 (32x32)
[01:46:48] ResourceManager::get(graphics/gui/buttonhi.png)
[01:46:48] Binding texture 24 (32x32)
[01:46:48] ResourceManager::get(graphics/gui/buttonpress.png)
[01:46:48] Binding texture 25 (32x32)
[01:46:48] ResourceManager::get(graphics/gui/button_disabled.png)
[01:46:48] Binding texture 26 (32x32)
[01:50:21] Window::~Window("Login")
[01:50:21] ResourceManager::release(graphics/gui/deepbox.png)
[01:50:21] ResourceManager::release(graphics/gui/checkbox.png)
[01:50:21] ResourceManager::release(graphics/gui/button.png)
[01:50:21] ResourceManager::release(graphics/gui/buttonhi.png)
[01:50:21] ResourceManager::release(graphics/gui/buttonpress.png)
[01:50:21] ResourceManager::release(graphics/gui/button_disabled.png)
[01:50:21] State: EXIT
[01:50:21] Configuration::write(ChatWinHeight, "123")
[01:50:21] Configuration::write(ChatWinWidth, "606")
[01:50:21] Configuration::write(ChatWinX, "0")
[01:50:21] Configuration::write(ChatWinY, "477")
[01:50:21] Configuration::write(DebugWinHeight, "123")
[01:50:21] Configuration::write(DebugWinWidth, "406")
[01:50:21] Configuration::write(DebugWinX, "129")
[01:50:21] Configuration::write(DebugWinY, "0")
[01:50:21] Configuration::write(EquipmentWinX, "5")
[01:50:21] Configuration::write(EquipmentWinY, "230")
[01:50:21] Configuration::write(HelpWinX, "169")
[01:50:21] Configuration::write(HelpWinY, "113")
[01:50:21] Configuration::write(InventoryWinHeight, "218")
[01:50:21] Configuration::write(InventoryWinWidth, "319")
[01:50:21] Configuration::write(InventoryWinX, "0")
[01:50:21] Configuration::write(InventoryWinY, "0")
[01:50:21] Configuration::write(MenuWinX, "537")
[01:50:21] Configuration::write(MenuWinY, "0")
[01:50:21] Configuration::write(MiniMapWinX, "5")
[01:50:21] Configuration::write(MiniMapWinY, "25")
[01:50:21] Configuration::write(MiniStatusWinX, "0")
[01:50:21] Configuration::write(MiniStatusWinY, "0")
[01:50:21] Configuration::write(OverlayDetail, "2")
[01:50:21] Configuration::write(ScrollLaziness, "32")
[01:50:21] Configuration::write(ScrollRadius, "32")
[01:50:21] Configuration::write(SkillsWinX, "424")
[01:50:21] Configuration::write(SkillsWinY, "174")
[01:50:21] Configuration::write(StatusWinHeight, "278")
[01:50:21] Configuration::write(StatusWinWidth, "371")
[01:50:21] Configuration::write(StatusWinX, "339")
[01:50:21] Configuration::write(StatusWinY, "226")
[01:50:21] Configuration::write(TradeWinX, "115")
[01:50:21] Configuration::write(TradeWinY, "197")
[01:50:21] Configuration::write(customcursor, "1")
[01:50:21] Configuration::write(fpslimit, "0")
[01:50:21] Configuration::write(guialpha, "0.8")
[01:50:21] Configuration::write(homeDir, ".")
[01:50:21] Configuration::write(host, "animesites.de")
[01:50:21] Configuration::write(hwaccel, "0")
[01:50:21] Configuration::write(joystickEnabled, "0")
[01:50:21] Configuration::write(lastCharacter, "Eugenio")
[01:50:21] Configuration::write(musicVolume, "60")
[01:50:21] Configuration::write(opengl, "1")
[01:50:21] Configuration::write(port, "6901")
[01:50:21] Configuration::write(remember, "0")
[01:50:21] Configuration::write(screen, "0")
[01:50:21] Configuration::write(sfxVolume, "1")
[01:50:21] Configuration::write(sound, "1")
[01:50:21] Configuration::write(updatehost, "http://updates.themanaworld.org")
[01:50:21] Configuration::write(username, "")
[01:50:21] Configuration::write(windowWinX, "297")
[01:50:21] Configuration::write(windowWinY, "238")
[01:50:21] Window::~Window("Window")
[01:50:21] ResourceManager::release(graphics/gui/bg_quad_dis.png)
[01:50:21] ResourceManager::release(graphics/gui/vscroll_grey.png)
[01:50:21] ResourceManager::release(graphics/gui/resize.png)
[01:50:21] ResourceManager::release(graphics/gui/mouse.png)
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle1.png[40x40])
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle1.png)
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle2.png[40x40])
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle2.png)
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle3.png[40x40])
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle3.png)
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle4.png[40x40])
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle4.png)
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle5.png[40x40])
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle5.png)
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle6.png[40x40])
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle6.png)
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle7.png[40x40])
[01:50:21] ResourceManager::release(graphics/sprites/hairstyle7.png)
[01:50:21] ResourceManager::release(graphics/sprites/player_male_base.png[64x64])
[01:50:21] ResourceManager::release(graphics/sprites/player_male_base.png)
[01:50:21] ResourceManager::release(graphics/sprites/player_female_base.png[64x64])
[01:50:21] ResourceManager::release(graphics/sprites/player_female_base.png)
[01:50:21] Sound::stopMusic()
[01:50:21] Sound::close() Shutting down sound...
[01:50:21] ResourceManager::~ResourceManager() cleaning up 1 references to graphics/images/login_wallpaper.png

I hope that's the right thing. There doesn't seem to be any errors, so I'm thinking it's just my internet provider being dumb right now. I just wanted to check with people that knew the game just to make sure because it looks like quite an enjoyable game and I wanted to try it.
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Modanung
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Post by Modanung »

Do you have a firewall or something similar?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
cooltrainer
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Joined: 13 Dec 2006, 01:35

Post by cooltrainer »

Oh hey didn't think about that. It's working now, wow, I feel so dumb lol. That should've been the first thing I checked. Well, thanks for the help, and like I said before, if you need any help, kinda give me a walk through on how to do some stuff and I can try my best to help out.
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Modanung
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Post by Modanung »

No problem. :)
cooltrainer wrote:...if you need any help, kinda give me a walk through on how to do some stuff and I can try my best to help out.
Just introduce yourself on the "Job posting" forum or join the IRC channel to do so. Tell us what you're good at, preferably with some examples of things you did, especially when it comes to art. If it's about programming your experience with the languages will do I think.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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ElvenProgrammer
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Post by ElvenProgrammer »

Problem solved, topic closed.
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