i hope this is not a repost..
this is what i found in tmw.log:
[20:52:28.26] Initializing SDL...
[20:52:28.30] Initializing resource manager...
[20:52:28.30] Adding to PhysicsFS: /root//.tmw
[20:52:28.30] Adding to PhysicsFS: data
[20:52:28.30] Adding to PhysicsFS: /usr/local/share/tmw/data
[20:52:28.30] Initializing configuration...
[20:52:28.31] Setting video mode 800x600 windowed
[20:52:28.36] Using video driver: x11
[20:52:28.36] Possible to create hardware surfaces: no
[20:52:28.36] Window manager available: yes
[20:52:28.36] Accelerated hardware to hardware blits: no
[20:52:28.36] Accelerated hardware to hardware colorkey blits: no
[20:52:28.36] Accelerated hardware to hardware alpha blits: no
[20:52:28.36] Accelerated software to hardware blits: no
[20:52:28.36] Accelerated software to hardware colorkey blits: no
[20:52:28.36] Accelerated software to hardware alpha blits: no
[20:52:28.36] Accelerated color fills: no
[20:52:28.36] Available video memory: 0
[20:52:28.36] Initializing GUI...
[20:52:28.36] Loaded /usr/local/share/tmw/data/graphics/gui/sansserif8.png
[20:52:28.40] Error: Unable to load sansserif8.png!
i just downloaded the latest version of the game, of guichan, of physfs and curl. i tryed it both: with opengl and w/o, installing it again, as it was written. the problem could be in the line i bolded: 0 video memory : any ideas how could it happen??? thanks
[SOLVED] unable to load sansserif8.png / no video memory
- Bjørn
- Manasource
- Posts: 1438
- Joined: 09 Dec 2004, 18:50
- Location: North Rhine-Westphalia, Germany
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It's the amount of available video memory as reported by SDL, however in OpenGL mode or in software mode with most video drivers (including the common X11 on Linux and GDI on Windows), it can't tell this and always returns 0. We should probably make it only log it when it's not 0, to avoid confusion.