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Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1220012368 (LWP 9057)]
0xb78b586b in std::_List_node_base::unhook () from /usr/lib/libstdc++.so.6
(gdb) bt
#0 0xb78b586b in std::_List_node_base::unhook () from /usr/lib/libstdc++.so.6
#1 0x08103366 in std::list<Sprite*, std::allocator<Sprite> >::_M_erase (
this=0x839cdf0, __position={_M_node = 0x82fb3b8})
at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_list.h:1147
#2 0x081033e5 in std::list<Sprite*, std::allocator<Sprite> >::erase (
this=0x839cdf0, __position={_M_node = 0x82fb3b8})
at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/list.tcc:98
#3 0x080fec44 in Map::removeSprite (this=0x839cdb0, iterator=
{_M_node = 0x82fb3b8}) at map.cpp:344
#4 0x080ead84 in Being::setMap (this=0x8201108, map=0x83bfd80)
at being.cpp:175
#5 0x080eda12 in BeingManager::setMap (this=0x82c9ad0, map=0x83bfd80)
at beingmanager.cpp:61
#6 0x080f056a in Engine::changeMap (this=0x82c9ac0, mapPath=@0xbfceeab4)
at engine.cpp:90
#7 0x080cff35 in PlayerHandler::handleMessage (this=0x8221598, msg=0xbfceeb1c)
at net/playerhandler.cpp:124
#8 0x080cde03 in Network::dispatchMessages (this=0x81a75a0)
at net/network.cpp:215
#9 0x080f32b9 in Game::logic (this=0x82c3bd8) at game.cpp:389
#10 0x080fdb18 in main (argc=1, argv=0xbfceed64) at main.cpp:713