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[FIXED] too much damage

Posted: 20 Jul 2008, 18:11
by danleej
Hello, after I went and had my stats reset, I noticed after that sometimes when I get hit, I lose far more hit points than what is indicated, for instance I was fighting a snake, was down around 560hp, then the snake hits me for 1, but I drop to 460hp, then goes ok, then I dropped to 360 with the following hit. Is this a problem with the damage indicator, or just how damage is being registered? This did not start happening till after I had the stats reset. Thanks!

Re: too much damage

Posted: 21 Jul 2008, 01:19
by danleej
I am trying to find the proper logs to aid in finding out why this happens, but I am unsure as to were these logs are, but which one to use, I am using the latest version of TMW client, and I am using Ubuntu 8.04. More to this as well, I notice it happens almost without fail when my HP fall to between 570-560hp, 560hp being the most common trigger, and again between 440-420hp it will drop another 100hp. although it is not as frequent as 560hp. Thanks and keep up the good work!

Re: too much damage

Posted: 24 Jul 2008, 19:13
by Bjørn
I'm pretty sure you are getting critical hits, which the 0.0.24.1 client wasn't displaying yet. The next release will fix this issue, or you can compile the 0.0 branch yourself. :-)

Re: [FIXED] too much damage

Posted: 25 Jul 2008, 00:53
by danleej
Ok thanks guys. I have a few questions in regards to critical damage and calculations, which I'll ask in player talk.