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Unexisting chars in the cave

Posted: 07 May 2005, 22:31
by Matt
Hi,
iam using TMW0.0.12 and in the cave I found lots of unexisting chars...oO (See the MSG Box)
What means that?

Image

Image

Posted: 08 May 2005, 20:47
by maci
this is a known bug

the dev team is working on it

Posted: 17 Jun 2005, 13:49
by Matt
OMG

Image

Posted: 17 Jun 2005, 14:37
by Pajarico
I still don't know if thyis is a bug or not. Someone can clarify?

.

Posted: 17 Jun 2005, 19:39
by Sull
guys you are all totaly out. did you never heard of "Vlamir Mistoki"

the legent say that one day while playing tmw he got a heart atack.Vlamir never got to is lvl 10. and if Vlamir cant reach lvl 10 no one can. for about 2 month he is blocking the way with all is ghost. searching for a way to get is revenge.

anyways thats what i heard

maybe we should leave this job to a priest

Posted: 17 Jun 2005, 20:17
by Matt
Ive heard from him and ive already talked about him with the priest by the barbers place...

Posted: 18 Jun 2005, 16:29
by ElvenProgrammer
Damn the ghosts are conquering us...

Posted: 19 Jun 2005, 15:49
by Rotonen
Perhaps it's just poor old Neo trying to express himself.. Or then again it could be agent Smith, just in case, don't make them mad.. :roll:

Posted: 19 Jun 2005, 16:03
by Waldner
I think they're kinda spooky.

Posted: 22 Jun 2005, 04:07
by Javila
I think they're exterminated (CVS)... ;-)

Posted: 22 Jun 2005, 04:29
by Sull
I think they're exterminated (CVS)...
maybe you should say
I think i exterminated the CVS...
lol

the current cvs is screwed
there a strange bug when you right click somehere,the char stop to send move event,and move down till he meet a colision surface.uncontrolable.

hope someone gonna find the issue

PS:but yea the ghost are gone

Posted: 22 Jun 2005, 14:03
by Javila
Sull wrote:maybe you should say
I think i exterminated the CVS...
No way Sull... I just change the draw methods... Not the event handlers...

Posted: 22 Jun 2005, 23:06
by Magick
Neo must have defeated Mr.Smith =\ :roll: