Hi, how goes it. I love the graphics, they remind me of all those cute little games I played back in the day, like crono trigger.
I am running a 64 bit Gentoo Linux system and when I go to install the game via manual compile using portage, it compiles, and works, but the game automaticaly crashes as soon as I attack anything. is there a fix for this? Or better yet, a way I can secure a working copy with static libraries and such? that'd be exceeding conveneint if you guys could provide a 32 bit copy with all static libs... Anyway, great game, and it saddens me that I can't play it.
Crash on Attack
Crash on Attack
I've grown tired of signatures... :S
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
Are you using auto attack feature or normal attack? Try using only simple attacks.
Maybe you're having problems with sound: disable it in config window or edit config.xml so the sound value is 0.
If still doesn't work, please join our irc channel, so you can get help and maybe someone can also give you a static version.
Maybe you're having problems with sound: disable it in config window or edit config.xml so the sound value is 0.
If still doesn't work, please join our irc channel, so you can get help and maybe someone can also give you a static version.
- Major_Nuggs
- Peon
- Posts: 16
- Joined: 19 Jun 2005, 03:58
- Location: California once again.. in a week. :)
- Contact:
You could run the program in a debugger and try to trap the what caused it. It'd require recompiling it with -ggdb in the CFLAGS.. or CXXFLAGS..
That way you could run gdb on it, run the program, test it out till it crashes.. Then you can do
bt full.. copy what it says, paste it here and there we go, a core dump we can look at.
Regards,
Anthony
That way you could run gdb on it, run the program, test it out till it crashes.. Then you can do
bt full.. copy what it says, paste it here and there we go, a core dump we can look at.
Regards,
Anthony
The best part of waking up, is satan in your cup!