[0.0.29] ctrl+shift causing "high speed run"
Posted: 20 Apr 2009, 20:43
My first post here at TMWForums, so... "hello world".
I discovered something I *think* is a bug in the git version (0.0.29, cloned yesterday). If you hold ctrl and shift at the same time, your character "runs" (meaning "goes very fast in the direction you were facing") for some tiles, and then stops. If you move around like this a few times, you can't for example, change the map. It seems as if the server is "going" with your char at normal rate, and only the client gets the "movement speed up".
Is this a bug, and shall i open an issue on mantis for it?
//In case it matters, I'm on fedora10 x64.
PS: I hope to contribute some code if there will be some minor issues I could handle (and have time for them...). Your project (tmw) is truly amazing! Keep up the amazing work, especially on tmwserv :-)
I discovered something I *think* is a bug in the git version (0.0.29, cloned yesterday). If you hold ctrl and shift at the same time, your character "runs" (meaning "goes very fast in the direction you were facing") for some tiles, and then stops. If you move around like this a few times, you can't for example, change the map. It seems as if the server is "going" with your char at normal rate, and only the client gets the "movement speed up".
Is this a bug, and shall i open an issue on mantis for it?
//In case it matters, I'm on fedora10 x64.
PS: I hope to contribute some code if there will be some minor issues I could handle (and have time for them...). Your project (tmw) is truly amazing! Keep up the amazing work, especially on tmwserv :-)