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newest mac binary. ha! Beat you all!

Posted: 28 Jul 2005, 20:16
by nayr
anyway, I'm set to work porting TMW. SDL, libpng, libjpg, sdl_image, libogg, libvorbis, SDL_mixer, Physfs, and guichan all seemed to port ok. TMW is in the process of being debugged (nasty linker errors :x), though guichan seems to be putting up a nasty fight. Since this is being compiled on panther, it won't requite Tiger/10.3.9 to run, even more so since I'm using static libs.

BTW, this is my first port, so I may be a bit slow. I'm still struggling with guichan (which I now hate with a fervor) and it's darned undefined symbols.

I expect a build soon.

Posted: 28 Jul 2005, 20:36
by Catfish_Man
Good luck with it. I assume you've seen the wiki page on the Mac port?

Posted: 28 Jul 2005, 21:21
by nayr
:? No, I haven't I didn't realize there was one.

Anyway, I have it compiled, and it seems to run all right, except it can't find anything, and after changing it's icon to a tree and opening a window, it quits itself. I have a feeling this is a problem with PhysFS and packaging. I may have to create another app which excecutes this one :(

[edit]but if it loads the icon, why can't it load items.xml? :? this might be a problem with A). items.xml, or B). libxml2: the framework.

Posted: 29 Jul 2005, 05:26
by Catfish_Man

Posted: 29 Jul 2005, 14:14
by nayr
well, it looks like I did the same thing with the GL headers, But I did everything with xcode. The result (I hope) is that in every new build, you just need to copy the libs and include, and project files into the new source, and press build.

I'm using static libs for everything except libxml, libz and libcurl. I'm now working out a problem with libxml. I hope to have a build today.

Posted: 29 Jul 2005, 14:56
by Tenche
W)00T cant wait till i can get my hands on yours!!! Iv been waiting a lonnggg time!

Posted: 06 Aug 2005, 13:37
by Blorx2
So you got it ported, eh? Well, good luck, Nayr. :wink:

Posted: 09 Aug 2005, 00:06
by nayr
ehh, I gave up. libxml is a b****

Posted: 09 Aug 2005, 17:51
by Blorx2
Agreed, it's pain enough to get the other libraries done, did you have problems with libPhysFS or what's it called?

Posted: 12 Aug 2005, 16:59
by nayr
no, that compiled fine. everythign did, except for libxml(2)

Posted: 18 Aug 2005, 22:50
by nayr
ported.

should be up later.

Posted: 18 Aug 2005, 23:15
by Blorx2
nayr wrote:ported.

should be up later.
Yes!...thank you, nayr

Posted: 19 Aug 2005, 03:31
by Tenche
W00t u rock!

Posted: 19 Aug 2005, 17:49
by nayr
ick, there's a bug, and I can't track it down :x

dead monsters don't drop anything!

[edit] oh yes, aound works.[/edit]

Posted: 19 Aug 2005, 21:11
by ElvenProgrammer