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Help Making Server Public

Posted: 28 Sep 2009, 06:56
by jcdvsrbld
so yeah, how do i get my server accessible from other machines. a detailed explanation would be nice :)
also, my skills and magic dont seem to be working, any help?

Re: Help Making Server Public

Posted: 28 Sep 2009, 13:33
by Jaxad0127
Have your router forward the ports specified in the configuration files to the machine that's hosting them. Then change the char-server's IP in the char_local.conf and the map-server's IP in map_local.conf to be your public IP. You can get it from your router or a website (like this one: http://whatismyipaddress.com/).

You don't have the same magic invocations that we do on the official server.

The basic skill was removed and three other skills put in it's place (emote, trade, party).

Re: Help Making Server Public

Posted: 28 Sep 2009, 18:10
by jcdvsrbld
jaxad0127 wrote:Have your router forward the ports specified in the configuration files to the machine that's hosting them. Then change the char-server's IP in the char_local.conf and the map-server's IP in map_local.conf to be your public IP. You can get it from your router or a website (like this one: http://whatismyipaddress.com/).

You don't have the same magic invocations that we do on the official server.

The basic skill was removed and three other skills put in it's place (emote, trade, party).
Oh, ok that explains those other npcs ^_^. I found a file called magic.conf.template and tailored it; however, it still doesnt seem to work =\

Re: Help Making Server Public

Posted: 28 Sep 2009, 18:28
by Jaxad0127
Don't do it that way. Restore that file (git checkout conf/magic.conf.template) then run build_spells.sh. It'll create another script file. Edit the invocations there. Then run build_magic.sh again.

Re: Help Making Server Public

Posted: 29 Sep 2009, 01:16
by jcdvsrbld
jaxad0127 wrote:Don't do it that way. Restore that file (git checkout conf/magic.conf.template) then run build_spells.sh. It'll create another script file. Edit the invocations there. Then run build_magic.sh again.
ah, got ya. i feel like an idiot :lol:
how can i set my server to have a nice hostname (ie. server.themanaworld.org yvansoftware.be elmundoperdidotmw.servegame.org et cetera..), or can my ip be the hostname? sorry im a total noob at server setup :roll:

Re: Help Making Server Public

Posted: 29 Sep 2009, 02:14
by Jaxad0127
The IP will be fine. If you want a nicer name, then you'll need to get a DNS address and have it point to the IP.

Re: Help Making Server Public

Posted: 29 Sep 2009, 02:33
by jcdvsrbld
what exactly do i change in the spell script?
i get what looks like this (just a bit from the middle, from what i can tell all spells are refrenced, including ones i've never seen.

Code: Select all

's/"#T00"/"#T00"/;'\
's/"#T01"/"#T01"/;'\
's/"#L00"/"#L00"/;'\
what part of these do i change, i know these particular ones are parum gole and lum.

Re: Help Making Server Public

Posted: 29 Sep 2009, 02:49
by Jaxad0127
Change the second one to the desired invocation (i.e. s/#T00/(desired invoc)/)