Please respawn my character Inkweaver

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Inkweaver
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Please respawn my character Inkweaver

Post by Inkweaver »

I have a rather baffling error that I am suffering from. The game unexpectedly crashed when I tried to enter the PvP arena. Now everytime I restart the game it crashes on startup. I tried deleting all downloaded maps in case it was a mapping/update problem but it still happens.

So basically what I need is for someone to respawn "Inkweaver" at a respawn point so that when the game starts out my char is not in the arena, which causes the game to crash.
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Jaxad0127
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Re: Please respawn my character Inkweaver

Post by Jaxad0127 »

Do you have any customdata in place?
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Re: Please respawn my character Inkweaver

Post by Inkweaver »

No custom data is in place. There was when it initially crashed, but I deleted the custom data folder to get rid of it. Now there is nothing but the fresh updates that the program downloaded.

I'm running TMW on Mac OS X Snow Leopard.

The error info says:
The Mana World
Identifier: TMW
Version: ??? (1.0)
Code Type: X86 (Native)
Parent Process: launchd [83]

Date/Time: 2009-11-03 11:34:51.181 -0600
OS Version: Mac OS X 10.6.1 (10B504)
Report Version: 6

Interval Since Last Report: 27704 sec
Crashes Since Last Report: 2
Per-App Interval Since Last Report: 726 sec
Per-App Crashes Since Last Report: 2
Anonymous UUID: 970D171D-6D96-4074-9CE1-67C7D8E096E1

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Application Specific Information:
abort() called

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x98f57912 __kill + 10
1 libSystem.B.dylib 0x98f57904 kill$UNIX2003 + 32
2 libSystem.B.dylib 0x98feab99 raise + 26
3 libSystem.B.dylib 0x99000c50 abort + 93
4 libstdc++.6.dylib 0x92efbfda __gnu_cxx::__verbose_terminate_handler() + 433
5 libstdc++.6.dylib 0x92efa17a __cxxabiv1::__terminate(void (*)()) + 10
6 libstdc++.6.dylib 0x92efa1ba __cxxabiv1::__unexpected(void (*)()) + 0
7 libstdc++.6.dylib 0x92efa2b8 __gxx_exception_cleanup(_Unwind_Reason_Code, _Unwind_Exception*) + 0
8 libstdc++.6.dylib 0x92eb67a4 std::__throw_length_error(char const*) + 158
9 libstdc++.6.dylib 0x92edfe15 std::string::_Rep::_S_create(unsigned long, unsigned long, std::allocator<char> const&) + 49
10 libstdc++.6.dylib 0x92ee0a23 std::string::_Rep::_M_clone(std::allocator<char> const&, unsigned long) + 45
11 libstdc++.6.dylib 0x92ee0b40 std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::string const&) + 36
12 TMW 0x0000b0a2 Engine::changeMap(std::string const&) + 498
13 TMW 0x0000cb89 Game::Game() + 713
14 TMW 0x000b070f EAthena::MapHandler::handleMessage(MessageIn&) + 207
15 TMW 0x000b0c72 Network::dispatchMessages() + 50
16 TMW 0x000503ce SDL_main + 2686
17 TMW 0x0006e0f7 -[SDLMain applicationDidFinishLaunching:] + 71
18 com.apple.Foundation 0x963052fc _nsnote_callback + 345
19 com.apple.CoreFoundation 0x905c5c29 __CFXNotificationPost + 905
20 com.apple.CoreFoundation 0x905c565a _CFXNotificationPostNotification + 186
21 com.apple.Foundation 0x962fa120 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
22 com.apple.Foundation 0x963074fd -[NSNotificationCenter postNotificationName:object:] + 56
23 com.apple.AppKit 0x9305e8f2 -[NSApplication _postDidFinishNotification] + 125
24 com.apple.AppKit 0x9305e802 -[NSApplication _sendFinishLaunchingNotification] + 74
25 com.apple.AppKit 0x931b5565 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
26 com.apple.AppKit 0x931b5185 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
27 com.apple.Foundation 0x9633a46c -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
28 com.apple.Foundation 0x9633a230 _NSAppleEventManagerGenericHandler + 228
29 com.apple.AE 0x9663dde6 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
30 com.apple.AE 0x9663dce5 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
31 com.apple.AE 0x9663dbf2 aeProcessAppleEvent + 197
32 com.apple.HIToolbox 0x93b46381 AEProcessAppleEvent + 50
33 com.apple.AppKit 0x9302eed2 _DPSNextEvent + 1420
34 com.apple.AppKit 0x9302e50a -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
35 com.apple.AppKit 0x92ff069b -[NSApplication run] + 821
36 TMW 0x0006e7f1 main + 1441
37 TMW 0x00002d52 _start + 216
38 TMW 0x00002c79 start + 41

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x98f1d03a kevent + 10
1 libSystem.B.dylib 0x98f1d768 _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x98f1cbf9 _dispatch_queue_invoke + 183
3 libSystem.B.dylib 0x98f1c98a _dispatch_worker_thread2 + 234
4 libSystem.B.dylib 0x98f1c401 _pthread_wqthread + 390
5 libSystem.B.dylib 0x98f1c246 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x98ef68ee mach_wait_until + 10
1 libSystem.B.dylib 0x98f7ebe5 nanosleep + 345
2 SDL 0x3003d13e SDL_Delay + 405
3 SDL 0x3002f734 SDL_Linked_Version + 317
4 SDL 0x3003cde6 SDL_SemWait + 44
5 libSystem.B.dylib 0x98f23f39 _pthread_start + 345
6 libSystem.B.dylib 0x98f23dbe thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x98ef683a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x98f243c1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x98f53208 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x950c5ec1 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x950c8ef3 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x950c67f0 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x950c6087 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x950c5f9e CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x98f23f39 _pthread_start + 345
9 libSystem.B.dylib 0x98f23dbe thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x98f32232 select$DARWIN_EXTSN$NOCANCEL + 10
1 libSystem.B.dylib 0x98fcb327 select + 92
2 SDL_net 0x33001330 SDLNet_CheckSockets + 310
3 TMW 0x000b1850 Network::receive() + 112
4 TMW 0x000b2128 networkThread(void*) + 40
5 SDL 0x3002f734 SDL_Linked_Version + 317
6 SDL 0x3003cde6 SDL_SemWait + 44
7 libSystem.B.dylib 0x98f23f39 _pthread_start + 345
8 libSystem.B.dylib 0x98f23dbe thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x99000bff ecx: 0xbfffe77c edx: 0x98f57912
edi: 0xa0b95b10 esi: 0x0057a51c ebp: 0xbfffe798 esp: 0xbfffe77c
ss: 0x0000001f efl: 0x00200282 eip: 0x98f57912 cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x0011a008
In the meantime I can not play the game because every time I start it up it instantly crashes. It would be nice if some GM could adjust things on the server side so that my char is on a different "safe" map.
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Jaxad0127
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Re: Please respawn my character Inkweaver

Post by Jaxad0127 »

When you start the client it crashes? Or right after you get in game? What client version do you have?
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Inkweaver
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Re: Please respawn my character Inkweaver

Post by Inkweaver »

The client crashed the moment I entered the arena. Now it crashes immediately on trying to enter the map. In other words I can login, select my char, and login to the server but as soon as it goes to actually start the game it crashes.

It crashes right after connecting to the map server.
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Jaxad0127
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Re: Please respawn my character Inkweaver

Post by Jaxad0127 »

jaxad0127 wrote:What client version do you have?
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Inkweaver
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Re: Please respawn my character Inkweaver

Post by Inkweaver »

0.0.29.1 eAthena
Inkweaver
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Re: Please respawn my character Inkweaver

Post by Inkweaver »

Still nothing? As a test I created a new character. It spawned at the spawn point just fine. I could play the game just fine out in the open. As soon as I entered the arena, though, the game crashed.

Is there no way to move my char Inkweaver from the arena back into a regular part of the map where I can play the game rather than having it crash on startup?
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Jaxad0127
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Re: Please respawn my character Inkweaver

Post by Jaxad0127 »

Could you come on IRC? As I have no problems with the arena, I could log in as you and move your character elsewhere.
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