[WIP] Village building (and more)

All development of pixel art, maps and other graphics.
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IvanMorve
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[WIP] Village building (and more)

Post by IvanMorve »

Here is an idea for a new building:
Image
it's just a quick and dirty rough draw.

(almost) inspired by the beautiful Rila monastery (Bulgaria)
http://www.sofiacb.com/picturesbulgaria ... large2.jpg
http://media-cdn.tripadvisor.com/media/ ... astery.jpg
http://upload.wikimedia.org/wikipedia/c ... lgaria.JPG
Last edited by IvanMorve on 02 Jun 2010, 16:34, edited 4 times in total.
John P
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Re: new building [CR1?]

Post by John P »

Its very grand. I like the blend of stone and wood. Can this building set the theme for the entire village?

The village is presumably doing well (through Academy support), but should two-story buildings be reserved for the church and the inn, or just for whatever?

(Sorry for content talk, I hoped it would help you define the building so to help shape it)
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IvanMorve
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Re: new building [CR1?]

Post by IvanMorve »

Each part is (hum, will be) removable, you can add or remove the columns, floors & others future details.


working on the ground, may I use this Irukard tile? http://forums.themanaworld.org/download ... hp?id=3960
trying different things like that:
http://img693.imageshack.us/img693/9580/ground.png
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i
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Re: new building [CR1?]

Post by i »

IvanMorve wrote:working on the ground, may I use this Irukard tile?
Yes?

Maybe this ground tile will be also useful:
ground-tile.png
ground-tile.png (1.76 KiB) Viewed 6874 times
Idea of building is interesting, it remains me byzantine style which we pointed for academy interior. You need to work on on proper perspective. Now it looks too flat, especially in columns areas. Are your columns rounded at bottom and square at top? I think they shouldn't.

Columns are usually round and they have 3rd dimension.
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lien
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Re: new building [CR1?]

Post by lien »

if you want a tile ground
test.png
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2emtuile.png
2emtuile.png (2.64 KiB) Viewed 6821 times
1ertuile.png
1ertuile.png (3.09 KiB) Viewed 6826 times
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Matt
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Re: new building [CR1?]

Post by Matt »

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IvanMorve
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Re: new building [CR1?]

Post by IvanMorve »

I will use Irukard ground tileset, like this:
http://img204.imageshack.us/img204/7486/pavment2.png

complete tileset:


columns have to be improved, I will try different things this week. Thanks for your advices.
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pavment3.png
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IvanMorve
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Re: new building [CR1?]

Post by IvanMorve »

here is the back wall (WIP):
Image
-ground color and wall color doesn't look good together
-this test is without light direction
-tileset (wall-bottom) will be completed with all the 90° angles

Any suggestion?
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Re: new building

Post by John P »

I think the ground tiles are too nice for this village. Save the prestige for Port City.

Awesome building angles by the way
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baseballboy
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Re: new building

Post by baseballboy »

I like it!
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lien
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Re: new building

Post by lien »

this's cool
i like it
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IvanMorve
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Re: new building

Post by IvanMorve »

John P wrote:I think the ground tiles are too nice for this village. Save the prestige for Port City.
Agree.
We are going to use theses ground tiles in academy.

complete wall[bottom]:
Image
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Bertram
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Re: new building

Post by Bertram »

I like them much!

:)
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IvanMorve
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Re: new building

Post by IvanMorve »

walls will look like this:
Image
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Re: new building

Post by i »

Very positive. Keep in mind proper lighting of diagonal walls. Also texture on them should be a bit different (with sign of perspective).
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