Ablu wrote:But we are no longer going to update the old SDL client since it is not worth the effort to make that client an actual gaming client.
Thats why we made a new client on the base of Qt. That client is more a QML library so anybody can build their own client on top of it very easily.
Like I said earlier, neither supports it. So:
1) Player gets mana
2) Player finds servers
3) Player sees errors
4) Player makes Choice
4a) Player Quits w/o looking for help (Traffic Problem #1)
4b) Player looks for help
5) If not Quit, Player is looking
6) Player hits support
6a) Player installs manaplus & plays TMW (Traffic Problem #2)
6b) Player installs SoT client & plays SoT
Traffic Problem #1:
Due to neither server supporting mana as official, it creates support issues for both sides. Specially when people who might have become players quit because the client is wonky.
Traffic Problem #2:
As I said in IRC when a player comes looking for help they often find Manaplus & TMW first due to web searches and content. The Forums, Development on github, etc. all look more active and recent than mana/manaserv. Therefore 6a happens far more often than 6b.
Which is why I suggested to Ablu that manasource.org and things pertaining to mana start being migrated to SoT. Including using their forums, wiki, etc. I would like to see more of us using our active clients with our active servers. Trying to maintain unity went out the door at the Evol, Manaserv & TMWA split.
Forks aren't Bad. In order for a species to adapt, it must mutate. Some mutate in isolation, others mutate in congregations. There is room for all of us on this great Earth. Each of the projects is special in it's own way. It's also the differences among us that make us stronger together.
In order for "Open Source MMORPG Engine/Client/Game" to be a "Thing", it has to be a Genre.
We have to make MMORPG Games/Clients/Contents so anyone and everyone can run/play Open Source MMORPGs.