Development of Manasource and anything else related to the Mana Project.

^^

#19837 by Manaboy
Sat Dec 09, 2006 9:35 am
Image

#19839 by Dr Wahl
Sat Dec 09, 2006 3:47 pm
with all the different colors of sweater we have now, is there going to be an NPC that dyes your sweater a different color, or are each color of the sweaters going to be seperate items?

#19845 by yosuhara
Sun Dec 10, 2006 12:18 am
Dr Wahl wrote:with all the different colors of sweater we have now, is there going to be an NPC that dyes your sweater a different color, or are each color of the sweaters going to be seperate items?


Dyeing would be better for sure :)
But i don't know if it's already done in coding...
#19847 by Manaboy
Sun Dec 10, 2006 5:32 am
Image





Image


hehe :o
#19850 by Manaboy
Sun Dec 10, 2006 8:20 am
<a><img src="http://img216.imageshack.us/img216/1526/roteshemdtv9.th.png" border="0" alt="Free Image Hosting at http://www.jjlImageShack.us"></a>
Last edited by Manaboy on Sun Dec 10, 2006 8:46 am, edited 1 time in total.
#19852 by Manaboy
Sun Dec 10, 2006 8:44 am
Manaboy wrote:<a><img src="http://img216.imageshack.us/img216/1526/roteshemdtv9.th.png" border="0" alt="Free Image Hosting at http://www.ImageShack.us"></a>


Image

#19854 by yosuhara
Sun Dec 10, 2006 10:03 am
i still don't get this Manaboy... what he's up to?

#19862 by Crush
Sun Dec 10, 2006 3:32 pm
yosuhara wrote:
Dr Wahl wrote:with all the different colors of sweater we have now, is there going to be an NPC that dyes your sweater a different color, or are each color of the sweaters going to be seperate items?


Dyeing would be better for sure :)
But i don't know if it's already done in coding...
It is planned to recolor sprites dynamically one day, but it isn't as easy as one might think, because the recoloring has to be implemented differently for openGL and software mode.

#20072 by Saphy
Mon Dec 18, 2006 3:50 pm
Tarm wrote:
yosuhara wrote:
Saphy wrote:Here's the icon for the red v-neck sweater:

Image


it's too dark imho


Yeah. It's hard to see details if the colour's to dark.


Hi everyone,

Sorry for the delay. I am just dropping by to say, I am not dead, just busy due to term projects and finals. I have created a lighter and shaper version of the sweater icon (using only 14 colours excluding alpha's grayscale).

Image

#20075 by Tarm
Mon Dec 18, 2006 4:07 pm
I like the new sweater much more. Great! :)

#20148 by Saphy
Wed Dec 20, 2006 12:25 am
Crush wrote:It is planned to recolor sprites dynamically one day, but it isn't as easy as one might think, because the recoloring has to be implemented differently for openGL and software mode.


How many just making several png file for each colourable items? Instead of using software to recolour, the program can just load different pngs.

#20151 by i
Wed Dec 20, 2006 1:05 am
Saphy wrote:How many just making several png file for each colourable items? Instead of using software to recolour, the program can just load different pngs.


We already decided to recolor grayscaled items dynamically. This option give us more flexibility than making many recolored pngs. If u want make for example 256 (or even more: 512, 1024, 2048) color versions of each equipable item, just go ahed, but imo it doesnt make any sense.

#20162 by Modanung
Wed Dec 20, 2006 9:04 am
Topic on variable colours:
Variable colours

#20171 by BadMrBox
Wed Dec 20, 2006 6:04 pm
Me like variable colours.

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