[WIP] Rowboat

All development of pixel art and graphics
User avatar
EJlol
Developer
Developer
Posts: 1076
Joined: 06 Sep 2005, 09:42

[WIP] Rowboat

Post by EJlol » 30 Jan 2017, 22:12

A big merchant ship needs a row boat to be able to go ashore on land (the water near the beach is too swallow for big ships like that). In the harbor it might also be nice to have a little bit of variation between boats.

So here is the start of a rowboat.
Attachments
rowboat2.png
rowboat2.png (1.32 KiB) Viewed 1980 times
User avatar
Alige
Developer
Developer
Posts: 1398
Joined: 09 Jan 2010, 20:22
Location: Weed Island

Re: [WIP] Rowboat

Post by Alige » 30 Jan 2017, 22:48

Awesome! For that kind of boat, I don't think a sail is necessary. Although, boat oars would be great!
I think we can make that be a great decoration tileset for the harbor!

Please edit your post and add the image to your post instead of using links. Links expire so we lose stuff with time :(
Image
User avatar
Reid
Developer
Developer
Posts: 1413
Joined: 15 May 2010, 22:39
Location: Artis
Contact:

Re: [WIP] Rowboat

Post by Reid » 31 Jan 2017, 00:16

These tiles are mostly decorative, thus you can use a different orientation instead of the plain side or front view as we won't need to "walk" on it.
Len did a good ship tile for WoA, having two orientation would be pretty neat, although, your outlines are actually pretty good too!
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
EJlol
Developer
Developer
Posts: 1076
Joined: 06 Sep 2005, 09:42

Re: [WIP] Rowboat

Post by EJlol » 31 Jan 2017, 13:28

Alige wrote:Please edit your post and add the image to your post instead of using links. Links expire so we lose stuff with time :(
True. But copy+paste is a lot easier than flatten, export to .png, and then upload... Anyway I have uploaded it now.
Reid wrote:These tiles are mostly decorative, thus you can use a different orientation instead of the plain side or front view as we won't need to "walk" on it.
I haven't really thought about that. But using a plain side view is a lot easier to draw than drawing a different orientation. I will think about it, as a different orientation does look more natural and/or better. Do you have a link too Len's ship?
User avatar
Alige
Developer
Developer
Posts: 1398
Joined: 09 Jan 2010, 20:22
Location: Weed Island

Re: [WIP] Rowboat

Post by Alige » 31 Jan 2017, 15:33

EJlol wrote:Do you have a link too Len's ship?
I can't find it, but I'm sure I saw it not long ago on our forums.

Here's one, but not from Len:
https://forums.themanaworld.org/viewtop ... 482#p79482

And finally, a canoe, created by Nami:
canoex4x1.png
canoex4x1.png (4.59 KiB) Viewed 1969 times
Image
User avatar
WildX
Development Producer
Development Producer
Posts: 1165
Joined: 07 Aug 2010, 15:13
Location: United Kingdom
Contact:

Re: [WIP] Rowboat

Post by WildX » 31 Jan 2017, 19:58

I claim the canoe for the river port village of Voile'nolen :)
User avatar
Reid
Developer
Developer
Posts: 1413
Joined: 15 May 2010, 22:39
Location: Artis
Contact:

Re: [WIP] Rowboat

Post by Reid » 31 Jan 2017, 22:10

Image
That's the one from Len.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
bcs86
Novice
Novice
Posts: 259
Joined: 27 Feb 2009, 18:14
Contact:

Re: [WIP] Rowboat

Post by bcs86 » 21 Apr 2017, 06:27

A boat such as Len's is the style of sprite to use when the boat is not in use.
The symmetrical and bilateral boat with an outline indicating that it is an object is something that should be interactive somehow.
User avatar
EJlol
Developer
Developer
Posts: 1076
Joined: 06 Sep 2005, 09:42

Re: [WIP] Rowboat

Post by EJlol » 06 Jul 2017, 12:15

small update:
Image
MichaelMiller
Peon
Peon
Posts: 23
Joined: 08 Jun 2017, 15:00

Re: [WIP] Rowboat

Post by MichaelMiller » 08 Jul 2017, 09:22

Reid wrote:Image
That's the one from Len.
that's a good looking boat
User avatar
EJlol
Developer
Developer
Posts: 1076
Joined: 06 Sep 2005, 09:42

Re: [WIP] Rowboat

Post by EJlol » 10 Oct 2018, 13:48

Small update, sketched out the north and south view. I know that it looks like a wooden box at the moment, I'm working on it.

Image
User avatar
Micksha
Developer
Developer
Posts: 127
Joined: 18 Dec 2015, 16:34

Re: [WIP] Rowboat

Post by Micksha » 11 Oct 2018, 09:45

Here is my try for this, perhaps its helpful. I plan to add stuff like rope or something into the boat to give it a bit more depth.. Also I think when we can make it nicely animated with someone using the oars, and some foam or something on the water surface it could be sufficient like this..
rowboat-S-N.png
rowboat-S-N.png (2.88 KiB) Viewed 50 times

UPDATE: here is the plan. Right now its a monster, so it can be mounted / player to sit in bow or stern, and that way player can pass water areas:
rowboat_WIP.gif
rowboat_WIP.gif (8.43 KiB) Viewed 46 times
Thanks,
-Mick
Last edited by Micksha on 11 Oct 2018, 13:02, edited 1 time in total.
User avatar
WildX
Development Producer
Development Producer
Posts: 1165
Joined: 07 Aug 2010, 15:13
Location: United Kingdom
Contact:

Re: [WIP] Rowboat

Post by WildX » 11 Oct 2018, 12:11

It looks a bit wide, is this done to match the size of the player sprite? Are there plans to have players sitting in it?
User avatar
EJlol
Developer
Developer
Posts: 1076
Joined: 06 Sep 2005, 09:42

Re: [WIP] Rowboat

Post by EJlol » 12 Oct 2018, 07:30

The reason it is wide is cause I made the side view first. I just eyeballed it until it felt right. After that I rotated the rowboat, and because of the perspective it becomes wider than I first had in mind...

@Micksha, the shape is definitely better than what I had. I'm not to keen on the front of the boat though... The way it is shaped now means that the sides of the boat are dangerously low to the water. As for the depth, I also have a few small tricks in mind (mostly by adding some structural things). Adding some items below the benches is a great idea though and should definitely help out.
User avatar
Micksha
Developer
Developer
Posts: 127
Joined: 18 Dec 2015, 16:34

Re: [WIP] Rowboat

Post by Micksha » 12 Oct 2018, 08:35

Yea, I agree EJlol. Also I believe also the front view should have much higher boarders (normally the front of the boat comes out of the water much more than everything else). I was just playing around a bit .. :)
I will leave the boat to you for now, I will focus on the rowing sprite (which is a bit tricky, especially when we want to fix the oaks on the boat so their position has to be constant). He will wear ragged shorts, a sailor shirt and a bandana, ok?
Post Reply