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Re: new building

Posted: 08 Feb 2010, 21:53
by IvanMorve
actual disorganized tileset for the wall.
Image
maybe add some noise or damp patches on the lower part of the wall?

Re: new building

Posted: 08 Feb 2010, 22:05
by meway
I am curious of the floor tile that will be used. Is it the bricks iru created?
I like this and it is creative I think it would be cool to see.

Re: new building

Posted: 08 Feb 2010, 22:27
by i
IvanMorve wrote:maybe add some noise or damp patches on the lower part of the wall?
It actually might work ;)

I will now say something what I've heard from Rotonen some time ago:
I greatly appreciate your sense of non-square and I'd like to see it spread around more.
(pavements and those diagonal walls meets this condition)

Re: new building

Posted: 09 Feb 2010, 00:40
by AxlTrozz
Top side ?
Windows ?
Ornaments ?
Lights of some sort ?

need any help ?

I like the progress of this...keep going

Re: new building

Posted: 09 Feb 2010, 07:50
by i
AxlTrozz wrote:Top side ?
Windows ?
Ornaments ?
Lights of some sort ?

need any help ?

I like the progress of this...keep going
No need to hurry. Let's master surface first. Then we will take the roof part. Everything else is just addon ;)

Re: new building

Posted: 09 Feb 2010, 16:07
by AxlTrozz
i wrote:
AxlTrozz wrote:Top side ?
Windows ?
Ornaments ?
Lights of some sort ?

need any help ?

I like the progress of this...keep going
No need to hurry. Let's master surface first. Then we will take the roof part. Everything else is just addon ;)
Indeed, sorry about that...

Re: new building

Posted: 10 Feb 2010, 22:58
by IvanMorve
AxlTrozz wrote:
need any help ?
I will finish the main part by myself, but I will gladly accept any help for the "add ons"

top side will look like that:
Image
(sorry, for all theses triangles, but... , it's a sketch)
but first, I have to check if everything is tillable, for all possibilities :\
(with crappy damp patches v 0.001 in front)

Re: new building

Posted: 11 Feb 2010, 09:43
by Crush
It's good to see that you keep the tiling in mind from the beginning. Some people tend to forget this and end up with extremely unflexible and awkward to use tilesets.

Re: new building

Posted: 01 Mar 2010, 11:44
by IvanMorve
roof texture (WIP):
Image

just to show some WIP:
Image

Re: new building

Posted: 20 Mar 2010, 12:44
by IvanMorve
still in progress:
Image

Re: new building

Posted: 31 Mar 2010, 21:54
by IvanMorve
triple post for that:
Image
almost done.
Next:
-complete the tileset with theses stupid angles roof (those who will fit on the 45° wall)
-add shadow
-...

Comments required, thanks.

Re: new building

Posted: 01 Apr 2010, 08:22
by Crush
Looks really great so far.

Nice to see that this piece of work is progressing so smoothly.

Re: new building

Posted: 01 Apr 2010, 12:56
by Bertram
Awesome to my eyes.

Have a nice day.

Re: new building

Posted: 03 Apr 2010, 23:32
by Dark_Mag
Great work...







(^_^)

Re: new building

Posted: 05 Apr 2010, 21:57
by IvanMorve
I have a question: where are you going to use this building? (if you will use it)

http://wiki.themanaworld.org/index.php/ ... GFX_status here, you put it on the academy area. Unfortunately, it doesn't fit at all with the other tiles:

Image