Hey all
I have made some slightly changes to the pipe of thenomad particle effect so it now look like a house smoke that fits the houses in Hurnscald.
Screenshots:
Customdata file:
http://www.megaupload.com/?d=MR4PXI0J
Zipon
House smoke (particle effect)
Re: House smoke (particle effect)
Hi Zipon.
Haven't seen you around here for a while. Nice to hear from you.
As you can see in the second screenshot the smoke puffs are sometimes drawn behind the path tiles. The reason is that they are too near to the ground. You can fix that by adding an equal amount to the position-y and position-z of the particles.
Haven't seen you around here for a while. Nice to hear from you.
As you can see in the second screenshot the smoke puffs are sometimes drawn behind the path tiles. The reason is that they are too near to the ground. You can fix that by adding an equal amount to the position-y and position-z of the particles.
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Re: House smoke (particle effect)
I have fixed the ground problem, but now i got a new one.
I have been using ElvenProgrammer nighty nightly builds and i have change back to using the 29.1 version of the client
The problem is that the particle engine is now drewing the particle effects under the the top and over layer.
Ill been trying fixing the problem useing the position-y and position-z but cant get them it to work.
I have been using ElvenProgrammer nighty nightly builds and i have change back to using the 29.1 version of the client
The problem is that the particle engine is now drewing the particle effects under the the top and over layer.
Ill been trying fixing the problem useing the position-y and position-z but cant get them it to work.