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Re: shuriken and kunai

Posted: 11 Feb 2010, 12:18
by Tengu
:D

i need now of the opinions.

Tengu

Re: shuriken and kunai

Posted: 11 Feb 2010, 13:24
by Kage
I think some of the rotational particles are shaded incorrectly.

Also since someone has worked on this, I have add functionality to the client to allow "missile" particles to be attached to items and monsters. Will be available in mana client 1.0

Re: shuriken and kunai

Posted: 11 Feb 2010, 13:39
by Tengu
i will put more dark colors in diagonal kunais.

thanks :)

Tengu

Re: shuriken and kunai

Posted: 11 Feb 2010, 13:52
by Tengu
:mrgreen:

Re: shuriken and kunai

Posted: 11 Feb 2010, 18:50
by Tengu
ok, but i still need know about the kunai (k.png)...

Re: shuriken and kunai

Posted: 11 Feb 2010, 19:21
by i
looks very nice ;)


What about adding 3px motion blur on opacity 50% under the main sprite?
kunai-motionblur.png
kunai-motionblur.png (1.3 KiB) Viewed 2495 times
kunai-motionblur-zoomin.png
kunai-motionblur-zoomin.png (695 Bytes) Viewed 2496 times

Re: shuriken and kunai

Posted: 11 Feb 2010, 19:24
by Tengu
excellent! :D

Ops, a problem... the imagens must be 16x16, this is possible make?

Regards, Tengu

Re: shuriken and kunai

Posted: 11 Feb 2010, 19:50
by Jaxad0127
Tengu wrote:excellent! :D

Ops, a problem... the imagens must be 16x16, this is possible make?

Regards, Tengu
Size isn't an issue. The frames can be what ever size you need.

Re: shuriken and kunai

Posted: 12 Feb 2010, 02:44
by salmondine
Image
I like the red handle on number 1
the pommel on number 4
and the blade on number 2

those elements with motion blur...make very nice weapon.

Re: shuriken and kunai

Posted: 12 Feb 2010, 03:09
by Tengu
Thanks Salmondine :D

Regards, Tengu.

Re: shuriken and kunai

Posted: 12 Feb 2010, 03:34
by meway
Cool I like your progress :D

Re: shuriken and kunai

Posted: 12 Feb 2010, 10:25
by i
I added motion blur to every sprite. That was shading mistake in sprite 2:2.

Sprite size 32x32 - may be reduced if needed.
kunai-motionblur-proper-shading.png
kunai-motionblur-proper-shading.png (1.55 KiB) Viewed 2433 times
kunai-motionblur-proper-shading-zoomin.png
kunai-motionblur-proper-shading-zoomin.png (3.76 KiB) Viewed 2432 times

Re: shuriken and kunai

Posted: 12 Feb 2010, 13:43
by Tengu
Thank you "i" and "meway" :D

but i have bad news for everybody :(

the shuriken cant be make, because TMW dont support GIF images...

would be nice if the movement of shuriken was rotational.

Re: shuriken and kunai

Posted: 12 Feb 2010, 14:35
by Bertram
Hi Tengu,
the shuriken cant be make, because TMW dont support GIF images...
would be nice if the movement of shuriken was rotational.
:arrow: The Shuriken can be made rotational even without GIF support.
TMW is full of animated stuff without the need of such format.

You'll just have to provide each rotation frames, and we'll configure the animation out of it.

Best regards.

Re: shuriken and kunai

Posted: 12 Feb 2010, 14:43
by Tengu
Perfect!

Thank you Bertram.

i will start work in shuriken when the kunais are ready.

Regards, Tengu.