Castle [WIP]

All development of pixel art and graphics
User avatar
meway
Knight
Knight
Posts: 1736
Joined: 04 Jan 2009, 06:02
Location: Detroit MI
Contact:

Castle [WIP]

Post by meway » 22 Feb 2010, 19:57

Just a quick sketch. IvonMorve I hope you do not mind, I borrowed your roof.
Attachments
pixle art.PNG
pixle art.PNG (17.72 KiB) Viewed 2820 times
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Castle [WIP]

Post by i » 22 Feb 2010, 20:32

meway wrote:Just a quick sketch. IvonMorve I hope you do not mind, I borrowed your roof.
He doesn't mind, but your sketch sucks because of one little tiny magic word. And the magic word for today is PERSPECTIVE.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
meway
Knight
Knight
Posts: 1736
Joined: 04 Jan 2009, 06:02
Location: Detroit MI
Contact:

Re: Castle [WIP]

Post by meway » 22 Feb 2010, 21:12

LMAO thanks. I really need someone to help me with that :/
any tips?
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Castle [WIP]

Post by i » 22 Feb 2010, 22:04

meway wrote:any tips?
Yes.
Castle Perspective Reference.png
Castle Perspective Reference.png (128.82 KiB) Viewed 2780 times
It that "tipish" enough? :P
Attachments
Castle Perspective Reference.svg.zip
Rough SVG source file
(5.52 KiB) Downloaded 43 times
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Castle [WIP]

Post by Crush » 22 Feb 2010, 22:18

Prototyping with a vector drawing application is a great way to get the perspective right. But when you would rather use the rasterized approach you can use ratios between depth and width as an orientation.

The ratio between depth and width should be 1:sin(45°) = 1:0.707 in the optimal case. Good approximations of this ratio are 7:10 (0.7), 5:7 (0.71) or 3:4 (0.75)

The smaller your scale the greater your chance to get away with a less exact approximation.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Castle [WIP]

Post by i » 22 Feb 2010, 22:21

Crush wrote:Prototyping with a vector drawing application is a great way to get the perspective right. But when you would rather use the rasterized approach you can use ratios between depth and width as an orientation.
Indeed, but it's often very hard to draw correct ellipse or curve without vector tools.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
meway
Knight
Knight
Posts: 1736
Joined: 04 Jan 2009, 06:02
Location: Detroit MI
Contact:

Re: Castle [WIP]

Post by meway » 22 Feb 2010, 22:37

i wrote:
meway wrote:any tips?
Yes.
Castle Perspective Reference.png
It that "tipish" enough? :P
Wow I should pay more attention to these topics. I am just glad nobody said anything about shading. I used to have issue with pillow shading. Crush helped allot with that. (thank you crush). Are there any huge shading issues with the bad perspective drawing here? Is this as a concept ok? could it be used for anything when it is done? The idea is to make it very similar to this just with the correct perspective. (about time I learn perspective)
User avatar
meway
Knight
Knight
Posts: 1736
Joined: 04 Jan 2009, 06:02
Location: Detroit MI
Contact:

Re: Castle [WIP]

Post by meway » 23 Feb 2010, 03:51

How is this perspective?

EDIT: I don't like my cement like texture. I should make it more brick. If I had one I could make this totally out of existing patterns made by other people. I am just curious to how something like this would turn out.

EditI will end up modifying IvonMorves sprites to make a tile. One the size between the two existing. Also adding more lines to even out the buildings flat like face.
Attachments
castle3.PNG
this is only the start of a castle. The corner maybe :P
castle3.PNG (11.13 KiB) Viewed 2705 times
castle2.PNG
castle2.PNG (22.49 KiB) Viewed 2720 times
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Castle [WIP]

Post by i » 23 Feb 2010, 09:43

meway wrote:How is this perspective?
Better. There are still small mistakes in window area.
Here is an aid:
window-lesson.png
window-lesson.png (16.25 KiB) Viewed 2696 times
BTW I'm too lazy to draw buildings without prototyping in Inkscape. It helps me a lot with any shape different than square/rectangle.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
enchilado
Warrior
Warrior
Posts: 972
Joined: 06 Mar 2009, 02:21

Re: Castle [WIP]

Post by enchilado » 23 Feb 2010, 09:56

Is this tower gonna stick up outta the ground, or are you gonna do a castle underneath it?
User avatar
stava
Peon
Peon
Posts: 96
Joined: 21 Feb 2010, 07:45

Re: Castle [WIP]

Post by stava » 23 Feb 2010, 10:12

I tried to make the outlines.. :lol:
Image
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Castle [WIP]

Post by i » 23 Feb 2010, 18:54

SampleWindow.png
SampleWindow.png (80.19 KiB) Viewed 2630 times
DestroyedWall.png
DestroyedWall.png (89.55 KiB) Viewed 2631 times
DetectingMistakes.png
DetectingMistakes.png (91.28 KiB) Viewed 2631 times
Retired chainsaw seller. CEO @ Advertising Agency N2P
Matt
Knight
Knight
Posts: 1751
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Re: Castle [WIP]

Post by Matt » 23 Feb 2010, 21:07

BTW, what happened to this tower project?

http://forums.themanaworld.org/viewtopi ... ilit=tower
User avatar
meway
Knight
Knight
Posts: 1736
Joined: 04 Jan 2009, 06:02
Location: Detroit MI
Contact:

Re: Castle [WIP]

Post by meway » 23 Feb 2010, 21:25

Iru what program is that ? The one you are making these 3D like models? I need to ween myself off of paint some time. paint is not the best for angle building. I created these with Microsoft paint XD.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Castle [WIP]

Post by Crush » 23 Feb 2010, 21:26

As far as I know Irukard is using Inkscape for his vector prototyping.
www.inkscape.org
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Post Reply