[REQ] Hit effect particles
Posted: 08 Mar 2010, 01:21
So, anyone else find our current damage indication graphics a bit technical and boring in nature? Also they are a bit small to my taste.
Events which occur:
Miss
Amount of damage
Critical hit - amount of damage
Dodge
Critical (lucky) dodge
Dodging and missing are different, you can only dodge something which would have hit. Critical dodging is yet another gameplay specific event which is kind of a save throw dependant on your luck, AFAIK. When you do hit, you might do a critical, which is these days the same effect with a rainbow color slide.
RO had this nice concept of having a background for more special there, as the MVP displayed there (most valuable player when killing a really tough monster gains an extra item). The approx. same effect was also used for critical hits and lucky dodges.
Let's see if someone wants to get creative and not copy other games. Any unique way of indication is what I'm after here. This is also work which will be grabbed over to CR1.
Events which occur:
Miss
Amount of damage
Critical hit - amount of damage
Dodge
Critical (lucky) dodge
Dodging and missing are different, you can only dodge something which would have hit. Critical dodging is yet another gameplay specific event which is kind of a save throw dependant on your luck, AFAIK. When you do hit, you might do a critical, which is these days the same effect with a rainbow color slide.
RO had this nice concept of having a background for more special there, as the MVP displayed there (most valuable player when killing a really tough monster gains an extra item). The approx. same effect was also used for critical hits and lucky dodges.
Let's see if someone wants to get creative and not copy other games. Any unique way of indication is what I'm after here. This is also work which will be grabbed over to CR1.