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some floor tiles

Posted: 04 Nov 2005, 23:04
by Crush
while playing around i made some floor textures which could perhaps be useful some day:

Image
here some drafts for the base texture of my personal vision: the chess dungeon. from left to right: the basic tile (no, i don't want to use it. its just here for reference purpose), the basic tile with cracks and the basic tile with a color adjusted version of the gimp marble pattern #1 as texture. yes, i know. using default patterns shipped with the image manipulation software is a lazy hack. but do you think anyone would notice?

Image
and this is some other floor tile. it looks very tiled with only one different tile but when you like it and want to use it for something i can make some variant tiles.

Posted: 05 Nov 2005, 00:06
by Tenche
cool! like the brown stuuf!

Re: some floor tiles

Posted: 05 Nov 2005, 01:36
by criptos
Crush wrote: Image
and this is some other floor tile. it looks very tiled with only one different tile but when you like it and want to use it for something i can make some variant tiles.
This tile, has a funny efect. I feel like I´m seeing the floor, upside down...
:shock:

Posted: 05 Nov 2005, 12:53
by ElvenProgrammer
Yeah the brown floor is nice, even if it could be less repetitive, but nice indeed

Posted: 05 Nov 2005, 12:58
by Matt
I like the right chess thing and the brown floor :)
Great work!

Posted: 05 Nov 2005, 18:27
by Modanung
Nice work Crush. Dig the brown floor. :)

Posted: 05 Nov 2005, 18:52
by Pajarico
Good work, i like them both.

Posted: 06 Nov 2005, 11:36
by neoriceisgood
Good job, it doesn't even hurt to look at your art; which is good as people will look at tiles -alot-.

Posted: 08 Nov 2005, 00:43
by Ultim
You're very good and a good asset to TMW.

Posted: 08 Nov 2005, 06:07
by Crush
lol, i can't believe that i made something everyone seems to like.

Posted: 08 Nov 2005, 10:35
by Jetryl
8) Hey - yeah, those are nice.

Posted: 08 Nov 2005, 17:15
by Crush
a flagtile pattern:
Image
by changing the colors it can easily be reused in different tilesets. sounds lika a lazy hack to you? well, square did that all the time in their snes rpgs. it doesn't only save time it also helps keeping the style consistent.

here a demonstration how drawings on the floor could look:
Image
of course it doesn't has to be a pentagram. when you want a specific symbol for a map just ask for it.

Posted: 08 Nov 2005, 20:29
by Modanung
The base tile is nice.
The variations are either too dark or way too saturated.

Posted: 08 Nov 2005, 20:40
by Pajarico
of course it doesn't has to be a pentagram. when you want a specific symbol for a map just ask for it.
Very nice, Crush!
We have to come to symbols of our own.

Posted: 08 Nov 2005, 21:38
by ElvenProgrammer
I agree with Modanung