[WIP] Flat rocks (yet another tileset)

All development of pixel art, maps and other graphics.


Post Reply
arikel
Novice
Novice
Posts: 57
Joined: 13 May 2009, 01:41

[WIP] Flat rocks (yet another tileset)

Post by arikel »

The base tiles so far :
flatrocks-tileset.png
flatrocks-tileset.png (6.69 KiB) Viewed 3008 times
A quick mapping test :
test.png
test.png (100.88 KiB) Viewed 3008 times
I'm not happy with the grass tile, and its transition with the rocks (top and bottom). Also, i need to add variation tiles, i know that. How does it look so far? What can i improve, and how?
User avatar
Dark_Mag
Warrior
Warrior
Posts: 347
Joined: 18 Dec 2009, 20:14
Contact:

Re: [WIP] Flat rocks (yet another tileset)

Post by Dark_Mag »

Oh... In my minde it looks great... Good job arikel! :wink:
Image
Image
User avatar
enchilado
Knight
Knight
Posts: 972
Joined: 06 Mar 2009, 01:21

Re: [WIP] Flat rocks (yet another tileset)

Post by enchilado »

The front face of the cliffs looks like a fair start. However, from there it all goes wrong; it goes straight into the ground at the bottom and is cut off straight across the top. If it came outwards at the bottom, with rocks littered around, and had grass spilling out of the top it would improve the flatness of the set somewhat.

The corners, I'm afraid, don't work at all; it looks like you've copied the middle and reduce the width. This looks as though it's meant to be a rough cliff with rocks jutting out, but the edges are straight lines.

Also, the rocks on the corners appear smaller and flatter than those at the front, and the angle where the front meets the diagonal looks curved and too sudden; all this makes it look like you've printed the cliff on a piece of paper and bent part of it back.

At the moment a new cliff style isn't required, either. If you want to do some pixel-art that is, check out this thread here.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] Flat rocks (yet another tileset)

Post by Rotonen »

The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers. Unless of course this is intended as a manmade platform.

Mappers will love all variation potential from tiles, so clever and multidirectional corners are required to make a good cliff tileset.
This message used to be meaningful.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [WIP] Flat rocks (yet another tileset)

Post by Crush »

Rotonen wrote:The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers.
Exactly. Your edges are too straight. I know, the medium forces you to work in right angles, but a good pixel artist does its best to hide it. Here an example for a very organic cliff tileset from Seiken Densetsu 3:
ImageImage
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Dark_Mag
Warrior
Warrior
Posts: 347
Joined: 18 Dec 2009, 20:14
Contact:

Re: [WIP] Flat rocks (yet another tileset)

Post by Dark_Mag »

Crush wrote:
Rotonen wrote:The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers.
Exactly. Your edges are too straight. I know, the medium forces you to work in right angles, but a good pixel artist does its best to hide it. Here an example for a very organic cliff tileset from Seiken Densetsu 3:
ImageImage
Is that features of TMW? New content... :lol: :lol: :lol:
Image
Image
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [WIP] Flat rocks (yet another tileset)

Post by Crush »

No, the source for these screenshots is in the text you quoted.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Matt
Grand Knight
Grand Knight
Posts: 1759
Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria

Re: [WIP] Flat rocks (yet another tileset)

Post by Matt »

In Soviet Russia Seiken Densetsu bases on TMW.
User avatar
feline monstrosity
Warrior
Warrior
Posts: 430
Joined: 27 Apr 2008, 14:08
Location: Wales, UK

Re: [WIP] Flat rocks (yet another tileset)

Post by feline monstrosity »

Crush wrote:No, the source for these screenshots is in the text you quoted.
Crushbot knows no humour. :lol:
~Feline Monstrosity
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: [WIP] Flat rocks (yet another tileset)

Post by Len »

feline monstrosity wrote:
Crush wrote:No, the source for these screenshots is in the text you quoted.
Crushbot knows no humour. :lol:
Maybe because jokes are better left in off topic...

Back on topic the grass needs at least one more tone (a high light color)
Image
Pixel Battalion
User avatar
Dark_Mag
Warrior
Warrior
Posts: 347
Joined: 18 Dec 2009, 20:14
Contact:

Re: [WIP] Flat rocks (yet another tileset)

Post by Dark_Mag »

arikel wrote:The base tiles so far :
flatrocks-tileset.png
A quick mapping test :
test.png
I'm not happy with the grass tile, and its transition with the rocks (top and bottom). Also, i need to add variation tiles, i know that. How does it look so far? What can i improve, and how?
@arikel: can you edit your tiles? Some more texture and as example take Crush's screen shot.

@crush: when I'm looking at this screen shot, I'm always thinking that you have such small screen... :lol:
Image
Image
Post Reply