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[WIP] Flat rocks (yet another tileset)

Posted: 04 Jun 2010, 22:23
by arikel
The base tiles so far :
flatrocks-tileset.png
flatrocks-tileset.png (6.69 KiB) Viewed 3024 times
A quick mapping test :
test.png
test.png (100.88 KiB) Viewed 3024 times
I'm not happy with the grass tile, and its transition with the rocks (top and bottom). Also, i need to add variation tiles, i know that. How does it look so far? What can i improve, and how?

Re: [WIP] Flat rocks (yet another tileset)

Posted: 04 Jun 2010, 22:42
by Dark_Mag
Oh... In my minde it looks great... Good job arikel! :wink:

Re: [WIP] Flat rocks (yet another tileset)

Posted: 05 Jun 2010, 01:12
by enchilado
The front face of the cliffs looks like a fair start. However, from there it all goes wrong; it goes straight into the ground at the bottom and is cut off straight across the top. If it came outwards at the bottom, with rocks littered around, and had grass spilling out of the top it would improve the flatness of the set somewhat.

The corners, I'm afraid, don't work at all; it looks like you've copied the middle and reduce the width. This looks as though it's meant to be a rough cliff with rocks jutting out, but the edges are straight lines.

Also, the rocks on the corners appear smaller and flatter than those at the front, and the angle where the front meets the diagonal looks curved and too sudden; all this makes it look like you've printed the cliff on a piece of paper and bent part of it back.

At the moment a new cliff style isn't required, either. If you want to do some pixel-art that is, check out this thread here.

Re: [WIP] Flat rocks (yet another tileset)

Posted: 05 Jun 2010, 13:32
by Rotonen
The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers. Unless of course this is intended as a manmade platform.

Mappers will love all variation potential from tiles, so clever and multidirectional corners are required to make a good cliff tileset.

Re: [WIP] Flat rocks (yet another tileset)

Posted: 06 Jun 2010, 14:42
by Crush
Rotonen wrote:The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers.
Exactly. Your edges are too straight. I know, the medium forces you to work in right angles, but a good pixel artist does its best to hide it. Here an example for a very organic cliff tileset from Seiken Densetsu 3:
ImageImage

Re: [WIP] Flat rocks (yet another tileset)

Posted: 06 Jun 2010, 15:18
by Dark_Mag
Crush wrote:
Rotonen wrote:The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers.
Exactly. Your edges are too straight. I know, the medium forces you to work in right angles, but a good pixel artist does its best to hide it. Here an example for a very organic cliff tileset from Seiken Densetsu 3:
ImageImage
Is that features of TMW? New content... :lol: :lol: :lol:

Re: [WIP] Flat rocks (yet another tileset)

Posted: 06 Jun 2010, 16:38
by Crush
No, the source for these screenshots is in the text you quoted.

Re: [WIP] Flat rocks (yet another tileset)

Posted: 06 Jun 2010, 17:50
by Matt
In Soviet Russia Seiken Densetsu bases on TMW.

Re: [WIP] Flat rocks (yet another tileset)

Posted: 06 Jun 2010, 18:39
by feline monstrosity
Crush wrote:No, the source for these screenshots is in the text you quoted.
Crushbot knows no humour. :lol:

Re: [WIP] Flat rocks (yet another tileset)

Posted: 06 Jun 2010, 19:13
by Len
feline monstrosity wrote:
Crush wrote:No, the source for these screenshots is in the text you quoted.
Crushbot knows no humour. :lol:
Maybe because jokes are better left in off topic...

Back on topic the grass needs at least one more tone (a high light color)

Re: [WIP] Flat rocks (yet another tileset)

Posted: 06 Jun 2010, 22:35
by Dark_Mag
arikel wrote:The base tiles so far :
flatrocks-tileset.png
A quick mapping test :
test.png
I'm not happy with the grass tile, and its transition with the rocks (top and bottom). Also, i need to add variation tiles, i know that. How does it look so far? What can i improve, and how?
@arikel: can you edit your tiles? Some more texture and as example take Crush's screen shot.

@crush: when I'm looking at this screen shot, I'm always thinking that you have such small screen... :lol: