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Re: [REQ] NPCs For New Content Release

Posted: 21 Aug 2010, 18:34
by skipy
lol i like that...
---------skipy

Re: [REQ] NPCs For New Content Release

Posted: 23 Aug 2010, 06:21
by skipy
here is the lovers if it works....
still needs the booze.....

is the shop keep done or being worked on??..

------------------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 23 Aug 2010, 14:38
by Wombat
Shop keeper needs to be done and also another Gambler. I'll use the werewolf NPC since GY Inn is in another dimension, so one Werewolf isn't too bad. I'd like a monster release for the werewolf after Inn priorities are complete. Werewolves can battle good vs. evil on a future map, if this is done.

Here is a really rough draft of the dice Gambler. Dice scripts has been made for it, just needs NPC. I would continue to do it if not one else can do better than this.

Re: [REQ] NPCs For New Content Release

Posted: 23 Aug 2010, 14:56
by Reid
skipy wrote:here is the lovers if it works....
still needs the booze.....

is the shop keep done or being worked on??..

------------------------skipy
Awesome! can I be the woman on him? :o :roll:

just on of the 'other lover', i try to put on him a blood animation as soon as possible.. I will use the same animation on the undead-banker... and I try to done the other lover as soon as possible...
Btw, exelent work skipy :o I love this npc ;)
Edit : they look like the rita mitsouko :o


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Re: [REQ] NPCs For New Content Release

Posted: 23 Aug 2010, 19:15
by skipy
heres a fast try on the blood...

------skipy

Re: [REQ] NPCs For New Content Release

Posted: 23 Aug 2010, 20:24
by skipy
Wombat wrote:Shop keeper needs to be done and also another Gambler. I'll use the werewolf NPC since GY Inn is in another dimension, so one Werewolf isn't too bad. I'd like a monster release for the werewolf after Inn priorities are complete. Werewolves can battle good vs. evil on a future map, if this is done.

Here is a really rough draft of the dice Gambler. Dice scripts has been made for it, just needs NPC. I would continue to do it if not one else can do better than this.
Werewolves can battle good vs. evil on a future map.....is a good idea....

i tried to make wario look less like wario by giving him Dr. wily hair ......lol

------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 23 Aug 2010, 21:33
by Reid
skipy wrote:heres a fast try on the blood...

------skipy
the blood who up from his neck... O-O stop to watch SAW!!!! :O I think who he got enought blood on his body for now... but the animation down from his neck (second) is awesome :o I will use it for the banker and for this npc, you can send me the xml?

Awesome blood ;) thanks .

Re: [REQ] NPCs For New Content Release

Posted: 23 Aug 2010, 21:40
by skipy
Reid wrote:
skipy wrote:heres a fast try on the blood...

------skipy
the blood who up from his neck... O-O stop to watch SAW!!!! :O I think who he got enought blood on his body for now... but the animation down from his neck (second) is awesome :o I will use it for the banker and for this npc, you can send me the xml?

Awesome blood ;) thanks .
here you are.... :wink:

Re: [REQ] NPCs For New Content Release

Posted: 24 Aug 2010, 07:22
by Rotonen
Can we technically use 2 sprites to do 1 npc?

As in there is a static body shape holding a moving head for example: there should no need to duplicate the same body shape over multiple frames.

This is not for the artists to worry, so artists can safely ignore this, but for the technical packagers of graphics.

Re: [REQ] NPCs For New Content Release

Posted: 24 Aug 2010, 08:21
by skipy
shop keep npc.....maybe...(he needs some thing i am not seeing.)..... :mrgreen:
Rotonen wrote:Can we technically use 2 sprites to do 1 npc?

As in there is a static body shape holding a moving head for example: there should no need to duplicate the same body shape over multiple frames.

This is not for the artists to worry, so artists can safely ignore this, but for the technical packagers of graphics.
good to know...ill keep in my brain...

------------------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 24 Aug 2010, 13:37
by Wombat
Looks like we are at the point of fixing those NPCs that exist on this list that have been accepted roughly. Shopkeeper looks good, so now let's clean up all NPCs and their animations rather than make any new ones unless it is desires to top existing work. Also, skipy, good job on changing Lien's dwarf NPC to a bald dude.

Re: [REQ] NPCs For New Content Release

Posted: 24 Aug 2010, 19:23
by Reid
Blood :
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No Blood :
Image
Image

Little bug on the animation ... but its not on the frames, so its not a big problem (no?)
Edit : I meant the jump during the animation.

Re: [REQ] NPCs For New Content Release

Posted: 24 Aug 2010, 20:27
by Reid
Banker with new blood
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Re: [REQ] NPCs For New Content Release

Posted: 24 Aug 2010, 21:34
by skipy
the blood looks grate(realty good on the banker)..
Wombat wrote:Looks like we are at the point of fixing those NPCs that exist on this list that have been accepted roughly. Shopkeeper looks good, so now let's clean up all NPCs and their animations rather than make any new ones unless it is desires to top existing work. Also, skipy, good job on changing Lien's dwarf NPC to a bald dude.
thanks wombat...im not sure what he is doing with his hand :roll: (i know i know dice!)..just look odd to me ...i may fix that and put cards it them.....the lovers need booze....cooks helper could blink the big eye...and shopkeep should hover over the floor(maybe just a shadow under him?) ....if we have time 2 or 3 filler npc"s...some back facing ones..
thats (mho)....ill post as i get done..

---------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 25 Aug 2010, 02:32
by Wombat
dice and only dice for the dwarf...card playing with be mr. werewolf ;)