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Re: [REQ] NPCs For New Content Release

Posted: 18 Aug 2010, 08:44
by skipy
Wombat wrote:
Sorry, I should've posted this all in one response. For this guy, test other, lighter colors for his mustache that might go with his skin so I can see the mustache better...or use a lighter colored shirt. He can do for one of the bar patrons or someone else.
like thus?

Re: [REQ] NPCs For New Content Release

Posted: 18 Aug 2010, 10:52
by Crush
skipy wrote:Image
When you change the face to the TMW style it would be great.

Re: [REQ] NPCs For New Content Release

Posted: 18 Aug 2010, 13:02
by Reid
Oh, I tried too the 'moustaches-barman' but forget to post it sorry, take a look :
Image
Image

The second is for me the better of the two... But I guess which color I need to put on his vest :(


Edit : Bloody-beer?
Image

Re: [REQ] NPCs For New Content Release

Posted: 18 Aug 2010, 15:42
by kalaez
Hello, I've been few days checking forum and decided to get a try on drawing. I tryed to work on the weaponmaster, but well, first time I used gimp X)
So a very basic image of it:

I should delete the heart, it looks bad, but not sure what else. I should add more weapons to the pile too.. help

Re: [REQ] NPCs For New Content Release

Posted: 18 Aug 2010, 18:39
by skipy
kalaez wrote:Hello, I've been few days checking forum and decided to get a try on drawing. I tryed to work on the weaponmaster, but well, first time I used gimp X)
So a very basic image of it:

I should delete the heart, it looks bad, but not sure what else. I should add more weapons to the pile too.. help
not bad at all ..first time gimp..i really like the heart/bone thing ...keep going :)

-----------skipy

Re: [REQ] NPCs For New Content Release

Posted: 18 Aug 2010, 19:18
by Rotonen
Image

Grim does not mean you should take all of the light out of him. Looks quite nice otherwise.

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 00:06
by skipy
Crush wrote:
When you change the face to the TMW style it would be great.
sword guy face as the TMW style...hes a bit boring to look at so if anyone wants to mess with him feel free to do so...
Rotonen wrote:
Grim does not mean you should take all of the light out of him. Looks quite nice otherwise.
why not??he is one with the darkness :lol: (i kid ,i kid)your right....heres a little lighter grim...let me know if ok...

-------------------------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 02:20
by skipy
:lol: get it dog(werewolf) playing poker :lol: ...i dont know which?
-----------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 07:29
by skipy
heres a server ...

----------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 08:40
by skipy
a fix up......maybe some day ill sleep...but for now here..

imo could work as other lover and inn-husband(coat from beetlejuice-npc)...

the ones that are missing..
-laborer
-shopkeep
-drunk couple

the others i am not sure ...but i know we need the last 3 for sure....if you want to play with, twist ,bend or re-color any npc on here..please do ...

and please can Wombat or jax*or anyone with say update this list ...that would be sweet :mrgreen:

--------------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 13:24
by Rotonen
skipy wrote:heres a little lighter grim...let me know if ok...
Much better.

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 15:15
by Wombat
kalaez wrote:Hello, I've been few days checking forum and decided to get a try on drawing. I tryed to work on the weaponmaster, but well, first time I used gimp X)
So a very basic image of it:

I should delete the heart, it looks bad, but not sure what else. I should add more weapons to the pile too.. help
kalaez, when saving your image, you will have to shrink its background to the size of the image. This image is pretty evil looking. If you can make it look more creepy and less evil, it would help.

To Do:
Drunk Couple
Laborer
Gambler
Common Shop Keeper

Image - Watchman, a potential patron.
Image - Skeleton chef.
Image - Zombie Banker.
Image - Drunk guy.
Image - Magic Shop Zombie Mage.
Image - Horned Mage "Golbenez", the Creator of the Dimension.
Image - Crying child.
Image - Netherworld Guy, the night watchman and Innkeeper's Husband.
Image - The Innkeper.
Image - The Receptionist
Image - The Brewer
Image - Hangman is Other lover, Headless guy is another patron.
Image - Grim Guard.
Image - Weapon Master.
Image - Werewolf Gambler.
Image - Barmaid
Image or Image - Bartender

Some on this list may still need some work. The Banker's blood coming out could be made more interesting. The Grim Guard could be made to have glowing eye animation (light, then dim, similar to the Netherworld Guy's lamp). The werewolf gambler...hmm...he seems fun, but haven't decided fully if it is acceptable to bring this race into the game (yet?). The gambler stays on the list, but the werewolf might be another one. We could use more than one gambling game in the Inn.

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 18:24
by skipy
i will not have much time today to pixel :roll:(RL)

thanks for getting back to us so fast Wombat..

dont know if this png works for Laborer...?

===imo-this should be done===
---the animation for the "Receptionist" is off a bit (needs to be fix)..i tested in with gif ..
----animation on the "Hangman-Other lover",and "Headless guy"could be better...
----a tray for the "Barmaid"...
----remove wood from "Drunk guy" so he fits at any table...
----remove shadow under "Weapon Master"..
----"Banker's" blood animation re-work...
----"Grim Guard" glowy eye animation...
and more npc,s to be made

Reid is much better at animation then i ,and i would love the help fixing the animation..and help from anyone is welcome and appreciated :twisted: :wink: :mrgreen:


------------------------------------------------------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 19:28
by Wombat
Laborer should work for chef. If the skull can be an angry mushroom, he'll work. But I'd like him to pitch that mushroom into a cauldron, which would give a reason for why he's stabbing it with a pitchfork.

Another idea, he can be a butcher chopping up a mouboo? He'd need a different set of animations for that.

Both would be rather creepy, but not necessarily evil.

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 19:36
by Reid
skipy wrote:i will not have much time today to pixel :roll:(RL)

thanks for getting back to us so fast Wombat..

dont know if this png works for Laborer...?

===imo-this should be done===
---the animation for the "Receptionist" is off a bit (needs to be fix)..i tested in with gif ..
----animation on the "Hangman-Other lover",and "Headless guy"could be better...
----a tray for the "Barmaid"...
----remove wood from "Drunk guy" so he fits at any table...
----remove shadow under "Weapon Master"..
----"Banker's" blood animation re-work...
----"Grim Guard" glowy eye animation...
and more npc,s to be made

Reid is much better at animation then i ,and i would love the help fixing the animation..and help from anyone is welcome and appreciated :twisted: :wink: :mrgreen:


------------------------------------------------------------skipy
What I will do :
----"Grim Guard" glowy eye animation...
----"Banker's" blood animation re-work...
----animation on the "Hangman-Other lover",and "Headless guy"could be better...

But I cant understand two parts :
---the animation for the "Receptionist" is off a bit (needs to be fix)..i tested in with gif ..
where is the animation? oO

----remove wood from "Drunk guy" so he fits at any table...
I changed a part of the maps for this npc, now he can be put at a table.. so no need to change that ^^




I work now in this and try to send something soon..