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Player-set 1.5

Posted: 11 Aug 2010, 10:39
by Wombat
Below is the most completed player set expansion.

Problems with it: Female expanded set needs the white removed, needs to be properly aligned and polearm attack frames added. Female needs to have its side animations mirrored. Both need to have the magic casting frames fixed to where the arms are consistent (either up or down). The pole in the polearm attack needs to be removed. Both need shading consistent with the current player-set.

Others have also voiced what they don't like about it: The one and two handed attack frames might not have the feet positioned in a way that is desired, the magic casting frames themselves might not be ideal. There might be more criticisms beyond what I mention here.

Image

Image

Re: Player-set 1.5

Posted: 13 Aug 2010, 20:29
by Merlin
I think Modanung did quite alot of work on expanding the playerset unfortunately some of his best work got criticized to a dead state.
I really like his sword animation:

Image

Also while playing a fork i noticed they had an axe animation. I don't know what animation it was useing and haven't thru the server specific updates to find it yet. But I found the Axe animation worked well for the weapon. I will see what else I can dig up about this. I recommended that people who want to work on this look for all the relative posts and see what has been done or attempted in the past.

Re: Player-set 1.5

Posted: 14 Aug 2010, 05:35
by yourmistakes
i have to ask, how will magic casting be handled if the player is moving when they cast?

Re: Player-set 1.5

Posted: 14 Aug 2010, 06:27
by Wombat
yourmistakes wrote:i have to ask, how will magic casting be handled if the player is moving when they cast?
Can players attack when they are moving?

Re: Player-set 1.5

Posted: 14 Aug 2010, 15:06
by DarkWater
Ok quick check. This is a rough hack, just looking of idea on the movement. Attack starts on the back of right leg with sword over the right side.
Untitled1.gif

Re: Player-set 1.5

Posted: 14 Aug 2010, 15:42
by Crush
I think when you drop some of the middle frames the attack will look more intense and also save some work for equipment artists.

Re: Player-set 1.5

Posted: 14 Aug 2010, 21:49
by skipy
the white was bugging me...heres a 1 min fix to get the ball rolling
-------------skipy

Re: Player-set 1.5

Posted: 14 Aug 2010, 21:54
by Crush
Now the transparent edges are lost.

Re: Player-set 1.5

Posted: 15 Aug 2010, 04:24
by yourmistakes
Wombat wrote:
yourmistakes wrote:i have to ask, how will magic casting be handled if the player is moving when they cast?
Can players attack when they are moving?
with the 4144 patch, players can cast while moving, but all players must stop for a split second to attack

Re: Player-set 1.5

Posted: 15 Aug 2010, 12:42
by Rotonen
A good approach to animation is to do the start and finish positions first. Then when you are happy with those, you fill in the blanks only as much as absolutely necessary.

Are we going to have motion trailing for weapons on TMW-eA content or not? This affects quite some things in animation design.

Re: Player-set 1.5

Posted: 15 Aug 2010, 14:33
by Wombat
yourmistakes wrote:
Wombat wrote:
yourmistakes wrote:i have to ask, how will magic casting be handled if the player is moving when they cast?
Can players attack when they are moving?
with the 4144 patch, players can cast while moving, but all players must stop for a split second to attack
O'rly? I'll amend my statement then. We won't create moving magic animation frames. It is a client hack that enables casting magic while moving rather than necessarily the intention of game development. This doesn't mean it is bad, especially if others wanted to create movement magic casting frames and figured out how to link magic casting movement xml. This won't be a priority for this player-set expansion.

Re: Player-set 1.5

Posted: 27 Aug 2010, 22:37
by DarkWater
Two handed. Feedback please.

Re: Player-set 1.5

Posted: 27 Aug 2010, 23:16
by Wombat
Please use a transparent background with your png images and make a gif animated image to show proof of movement. It is easier to see the flaws in the movement by making the gif, so others can make suggestions on which frame(s) may need correction. Non-transparent backgrounds help to highlight the image, but also makes it difficult for others to make corrective alterations. TMW also only accepts transparent backgrounds as a final copy.

Overall, it looks like a step forward.

Re: Player-set 1.5

Posted: 28 Aug 2010, 05:50
by DarkWater
You give me http://forums.themanaworld.org/download ... hp?id=6344 and then come back with that?

Nice.

Re: Player-set 1.5

Posted: 28 Aug 2010, 06:01
by Wombat
This was a compilation of stava's previous work, not my work. I did nothing but erase lines and words to make it easier for myself or other artists to take it on. I'm giving you suggestions on how to move forward. You requested feedback and I can't give you feedback without proof of animation or a transparency with your work so I can test it and see how it operates. Please make your next attempt with a transparent background.