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new evil obelisk

Posted: 06 Sep 2010, 07:54
by ChefChelios
the old evil obelisk is just a soul menhir...
i post my version of the obelisk but if someone have a better idea feel free to post it here... :)

Re: new evil obelisk

Posted: 06 Sep 2010, 08:37
by Len
Looks more like the cute evil obelisk (the pink 666)

Re: new evil obelisk

Posted: 06 Sep 2010, 10:26
by baseballboy
I took a try based on ChefChelios' art.
Here you are

It's a little darker and added some ancient looking symbols

Re: new evil obelisk

Posted: 06 Sep 2010, 11:33
by Leela
i thought about kind of redish or brownish, because it is evil...

Re: new evil obelisk

Posted: 06 Sep 2010, 13:08
by Crush
That isometric perspective doesn't fit TMW well, in my opinion. When you think that viewing it directly from the front is too boring you can try rotating it for just a few degrees instead of exactly 45.

We also usually do engravings by doing both a highlighted line and a shadowed line instead of only a shadowed line. You can study this techinque from the rocks in the woodland_ground tileset and the tombstones from the graveyard_x2 tileset.

Alternative idea: Glowing runes with animation (changing brightness).

Re: new evil obelisk

Posted: 07 Sep 2010, 14:52
by ChefChelios
here is the next one...

Re: new evil obelisk

Posted: 08 Sep 2010, 06:23
by kickinyourface
ChefChelios wrote:here is the next one...
i like that one with the pentagram on the bottom it looks fine i think maybe a bit darker...
i tried it myself...

edit: not sure if i made it too dark..^^

Re: new evil obelisk

Posted: 08 Sep 2010, 06:46
by Leela
gave it a bit of color...

Re: new evil obelisk

Posted: 08 Sep 2010, 07:01
by enchilado
It looks like a cardboard cutout. Note the chip on the left side: if this was three-dimensional, you'd see stone behind the crack (unless it went all the way along the side of the obelisk, widening as it did so). The same goes for the crack in the lower right corner.

The stone texture is also very blurry. Try doing the face of the whole thing with just 5 shades of brown, and rather than gradienting (very light - > light -> dark -> very dark) try some dithering the colours around a bit (eg, light -> very light -> light -> very dark -> dark -> very dark), and not in bands. It's not cloth, it's a rock, so splatter them pixels all over the place.

Also, depending on the story behind this obelisk, the skull and cross bones is probably entirely irrelevant. Why's it there? And as for that circumscribed pentagram, I'd advise not using anything connected with Earthern religions. Don't anger the pagans.

Re: new evil obelisk

Posted: 08 Sep 2010, 09:22
by Rotonen
The perspective of the game is 45 degrees up zero-point perspective. The zero-point part is not an issue here, the angle is.

http://en.wikipedia.org/wiki/Perspectiv ... erspective

Re: new evil obelisk

Posted: 08 Sep 2010, 09:25
by enchilado
Even so, stone should be visible through the crack.

But yes, the perspective is also out.

Re: new evil obelisk

Posted: 08 Sep 2010, 10:57
by Leela
i gave the obelisk an own try.. not perfect but a starter
obelisk2.png
obelisk2.png (779 Bytes) Viewed 3726 times
edit: oops a little very small... but if it is fine, i will just resize it lol

edit 2:
here the bigger one (96 pixel)
obelisk3.png
obelisk3.png (4.12 KiB) Viewed 3726 times

Re: new evil obelisk

Posted: 08 Sep 2010, 11:35
by enchilado
Looks okay, but pixel-art can unfortunately not be resized automatedly. It needs to be redrawn in a larger size by hand, to avoid ruining the style and quality.

Re: new evil obelisk

Posted: 08 Sep 2010, 16:53
by Leela
How about this?

Re: new evil obelisk

Posted: 09 Sep 2010, 09:23
by Leela
made side that is not in the light a little less dark
the tip a bit higher
If it looks fine like that I will add the shaddow on the floor to finish it.