[WIP]werewolf

All development of pixel art, maps and other graphics.


Post Reply
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

[WIP]werewolf

Post by skipy »

this is just a demo on how it is going....needs lots..but i figured now that its more then just blobs and is starting to have shape i could post some of it...still working on how the attack should work...(claws?bit?weapon--bigg axe maybe)..
Attachments
wolf work.png
wolf work.png (25.33 KiB) Viewed 3181 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1549
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP]werewolf

Post by Reid »

wonderful.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
kickinyourface
Novice
Novice
Posts: 145
Joined: 09 Jun 2008, 19:08
Location: HeilbronX Germany

Re: [WIP]werewolf

Post by kickinyourface »

skipy wrote:still working on how the attack should work...(claws?bit?weapon--bigg axe maybe)..
yo skipy,
first thing: very nice work.
second thing: i would let em attack with claws
third thing: i would make the eyes in a darker red.
lvl 7X | God made Weed, Men made beer... In God we Trust
Image
yourmistakes wrote::lol: lmfao @ people that think the internet is serious business.
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

Re: [WIP]werewolf

Post by skipy »

here is a more done frame...

---------------skipy
Attachments
wolf -f-d.png
wolf -f-d.png (3.12 KiB) Viewed 3129 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP]werewolf

Post by Rotonen »

You're picturing it directly from the front.
This message used to be meaningful.
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

Re: [WIP]werewolf

Post by skipy »

Rotonen wrote:You're picturing it directly from the front.
not sure i get what your saying :oops: ...do you mean the light is off its mark?....for now this is just a demo with it less "fuzzzy"...it still needs lots of detailing before what you see there is done....if there is a problem with perspective please let me know and ill do my best to fix it...
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP]werewolf

Post by Rotonen »

You picture it as if you would be standing in front of it. You should try to think "10 metres up in the air, 45 degree angle of view".
This message used to be meaningful.
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

Re: [WIP]werewolf

Post by skipy »

Rotonen wrote:You picture it as if you would be standing in front of it. You should try to think "10 metres up in the air, 45 degree angle of view".
thanks i get what your saying now...i well fix it soon ... :mrgreen: ..

-------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

Re: [WIP]werewolf

Post by skipy »

is this looking right?

-----skipy
Attachments
wolf walk-work.png
wolf walk-work.png (8.21 KiB) Viewed 3030 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
User avatar
Merlin
Developer
Developer
Posts: 601
Joined: 23 Dec 2007, 04:42

Re: [WIP]werewolf

Post by Merlin »

skipy wrote:is this looking right?

-----skipy
I can't really tell but it looks like it's more of a correct perspective. Head seems slightly off ,but meh could be just me.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

Re: [WIP]werewolf

Post by skipy »

leg demo walking test......legs still need shaping and other things but i think the perspective is good or a good start (imo)...

------------------------------------------------------skipy
Attachments
wolf work3.gif
wolf work3.gif (16.78 KiB) Viewed 2978 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
User avatar
enchilado
Knight
Knight
Posts: 972
Joined: 06 Mar 2009, 01:21

Re: [WIP]werewolf

Post by enchilado »

The front frames still need some perspective fixing, but they're better.

However, look at the side frames! You should be looking at the top of the head as well as the side, and one foot should be higher than the other (and not just feet: hands, ears, shoulders, everything).
Post Reply