Page 2 of 2
Re: [FAIL] NPCs
Posted: 19 Nov 2010, 15:57
by Matt
Reid wrote:well, the goal of this thread was to do 40npcs as minimum, only me worked on it, so this thread because useless too, thanks all again for your precious help of talking. May the next time try to pixelise something?
</sarcasmĀ²>
Don't be disappointed, just ask Rotonen for a artist motivation course.
Re: [FAIL] NPCs
Posted: 20 Nov 2010, 14:19
by Reid
Matt wrote:Reid wrote:well, the goal of this thread was to do 40npcs as minimum, only me worked on it, so this thread because useless too, thanks all again for your precious help of talking. May the next time try to pixelise something?
</sarcasmĀ²>
Don't be disappointed, just ask Rotonen for a artist motivation course.
I'm not disapointed, just that it become useless if I continue to do npc on this thread, i can directly give it at wombat if nobody work on it.
2 last : (I dont know where come from the originally, but I totally did the new one.)
- fisher.png (4.44 KiB) Viewed 3230 times
- redo alchimiste.png (4.67 KiB) Viewed 3230 times
Not my best work, but can be useful for somebody...
PS : OK OK, the base of the fish is the same... but I edited it... So... erm. *escapes*
Re: [FAIL] NPCs
Posted: 20 Nov 2010, 14:30
by Reid
Forget something on the alchimist + added new boots, old was did rapidly and i forget to change them..
- redo alchimiste.png (4.73 KiB) Viewed 3227 times
Re: [FAIL] NPCs
Posted: 20 Nov 2010, 16:00
by AxlTrozz
Reid wrote:Forget something on the alchimist + added new boots, old was did rapidly and i forget to change them..
redo alchimiste.png
I hope you don't mind, I retouch just a little bit the alchemist assistant :
now the Alchemist >>
>>some shadow (fail)
Re: [FAIL] NPCs
Posted: 20 Nov 2010, 16:59
by WildX
The alchemist looks more like a modern doctor... The assistants looks good anyway.
Re: [FAIL] NPCs
Posted: 20 Nov 2010, 18:26
by AxlTrozz
Is an Alchemist and the look should reflect a science guy, like the nomads, forester, chef, casino manager they have a modern look but do the trick
Now if a wizard is required, well here is a wizard version >>
or may be not. hehe
Re: [FAIL] NPCs
Posted: 20 Nov 2010, 19:50
by Reid
AxlTrozz wrote:Is an Alchemist and the look should reflect a science guy, like the nomads, forester, chef, casino manager they have a modern look but do the trick
Now if a wizard is required, well here is a wizard version >>
or may be not. hehe
The originally npc is may not in GPL, may yes, may no... It was on the old data of my game, so I think that it's GPL and that we can use it..
Thanks to change this npc Axl, it look much much better, doing a npc a bit turned on hisself is more hard... Thanks a lot ^^
Edit : niark, I putted on him a ukar hands :3 it wasn't a problem during the change of the color
(Why ukar hand? hmm... May a problem during his alchminist task... (
http://en.wikipedia.org/wiki/Fullmetal_Alchemist))
Re: [FAIL] NPCs
Posted: 20 Nov 2010, 20:06
by natsuki3
Reid wrote:AxlTrozz wrote:Is an Alchemist and the look should reflect a science guy, like the nomads, forester, chef, casino manager they have a modern look but do the trick
Now if a wizard is required, well here is a wizard version >>
or may be not. hehe
The originally npc is may not in GPL, may yes, may no... It was on the old data of my game, so I think that it's GPL and that we can use it..
Thanks to change this npc Axl, it look much much better, doing a npc a bit turned on hisself is more hard... Thanks a lot ^^
Edit : niark, I putted on him a ukar hands :3 it wasn't a problem during the change of the color
(Why ukar hand? hmm... May a problem during his alchminist task... (
http://fr.wikipedia.org/wiki/Fullmetal_Alchemist))
ahhh fullmetalalchemist wow my favourite managa its the best
Re: [FAIL] NPCs
Posted: 22 Nov 2010, 01:31
by salmondine
Cupid of course...drew him last year...just made him blink.
somewhere I have hearts for particle effect to go with him.
I'll post those when I find them.
Found them and converted to .png...had em stored as gimp native files =]
Re: [FAIL] NPCs
Posted: 22 Nov 2010, 01:55
by salmondine
Stone Goblin
I call him Meway =]
Re: [FAIL] NPCs
Posted: 22 Nov 2010, 08:17
by skipy
Re: [FAIL] NPCs
Posted: 09 Dec 2010, 23:08
by Reid
Just done a kr0n0 npc..
http://forums.themanaworld.org/viewtopic.php?t=4610
- barber.png (4.15 KiB) Viewed 3083 times
changed color, the pants, and a bit of the animation...
Edit : Added the xml, you should change the source on it, I wonder if that work on tmw-ea..
Re: [FAIL] NPCs
Posted: 11 Dec 2010, 00:28
by salmondine
love it ... =]
Re: [FAIL] NPCs
Posted: 11 Dec 2010, 21:54
by skipy
i like it as well ....
and i would love to see some fringe add-on stuff to go with npc .....
like haveing the bar-tender at the bar....think of where and how the npc's will be seen..
ill help lots when im less bizzy in R.W-stuff....
---------skipy
Re: [FAIL] NPCs
Posted: 19 Dec 2010, 16:38
by Reid
Xmas present
- undeadmage.png (5.22 KiB) Viewed 2984 times
Thanks at kr0n0 for the start of the robe..
Thanks at Dark_Mage for the ball idea animation..
Need feedback please.
Edit : may you will be lost with this sprite... Sorry, I always do it complicated. Here the xml to help you to understand how it work :
http://pastebin.com/fk3vJii6