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Re: [WIP] AxlTrozz new playerset

Posted: 03 Nov 2010, 11:57
by AxlTrozz
there is no much space for facial expressions in 64 x 32.
same as before with a bit more detail, still really ugly Image

Side Note : ChefChelios sent me a PM with his own try of char, this is what he did Image at least he is using wireframes :wink: it is just a matter of keep trying.

@Chefchelios you can start your own thread in the TMW public forum and feel free to continue your work, create the thread : "[WIP] Playerset Chefchelios" and go ahead give it a try.

Remember,
1. we are not looking for a perfect humanoid shape,
2. the head can be oversize (if is that possible)
3. 32 wide by 64 tall is your limit (yea I hate that too)
4. 45 deg from top camera
5. A cartoonish look like Crush examples is our best chance
6. and Chefchelios always recharge your heart with a Eveready battery :idea: (I couldn't resist to put that, hehe) I saw the movie.

Re: [WIP] AxlTrozz new playerset

Posted: 03 Nov 2010, 12:52
by Bertram
Hi there,

Nice to see there are structured attempts at a new playerset. ;)

Just a thought, what does your (Axl) playerset look like with 1/4, 1/3, and 1/2 heads?

You're not forced to show me if you don't find my comment relevant, as it gives some work. ;)

Best regards.

Re: [WIP] AxlTrozz new playerset

Posted: 03 Nov 2010, 13:00
by Crush
The work by Chelios looks much more promising than what Axl did so far.

But there is still a lot to do. The shoulders are too broad, the waist too slim, the arms and legs look just plain weird and the face is not very appealing yet.

But it has potential, imo.

Re: [WIP] AxlTrozz new playerset

Posted: 03 Nov 2010, 13:45
by Rotonen
You're not really close to the perspective you claim to go for there.

That aside, realistic proportions of body parts are not doable if we want expressive equipment in the game.

Re: [WIP] AxlTrozz new playerset

Posted: 03 Nov 2010, 15:55
by AxlTrozz
@Crush I'm pretty sure my work is not better than anything. I'm hoping somebody with real talent take the initiative here and do what I'm doing because of the lack of participation.

@Chelios I'm hoping to see your progress

@Bertram I'm not really sure if this is 1/2 or 1/3 but is a new approach with a bigger head and bulky body Image I hope this gives you an idea. I left 2 or 3 pixels on the side for armors overhead, you know spikes and stuff like that, for the moment think that is wearing a Startrek suit :wink: .

@Rotonen yes is kind of hard to do oversize body parts with good perspective. And yes I have that stupid tendency to make it very realistic, I'm trying to change that with this new versionImage

Edit :

Fresh version : Image Image

Re: [WIP] AxlTrozz new playerset

Posted: 04 Nov 2010, 01:30
by AxlTrozz
different approach, It looks interesting but... Image >> hmm>>Image

next : Image >> Image

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 01:19
by AxlTrozz
more :: Image >> Image

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 11:54
by AxlTrozz
I need to come down to ground and ask you this :

1. there is more than one race ?
2. or the class will define physical aspects of the char, like warrior are muscle, mages are regular body, thieves or rogues are skinny, things like that
3. Do we have any backstory to support this or we will define the backstory depending on the outcome of the charset development and the world ?

4. Or we only need one regular shape and the outfit will define the class (not race because there is no physical differences, well maybe the skin color)

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 13:48
by Crush
Oh no, don't tell me you threw the idea of the classless character system over board.

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 14:13
by AxlTrozz
Crush wrote:Oh no, don't tell me you threw the idea of the classless character system over board.
Ohh yes ! and I didn't read whatever you are making the sarcastic reference, don't you think is simpler tell me something ? for example, "no", or just, "hey read this link ref."

But somehow thanks for the heads up, hehe.

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 14:56
by Crush
Sorry, I didn't realize it when you were unaware of this.

When we designed the future game system of Manaserv one of our main goals was to create a classless learning-by-doing game system where your characters abilities are not decided by a choice you make during the beginning of the game but which allows you to develop your character into any direction you want. So when you want a character which fights with a sword and possesses magic abilities and can use a bow you can have that, but of course it won't be as powerful in each of these areas as a character which focuses on just one of these areas.

But as you know I wasn't very active in the last year of TMWs development. It is unfortunately not uncommon in this project to trash the old concepts and completely change the direction of the project whenever new people join or old people disappear. So I don't consider it unlikely that some people on IRC decided to throw all the old premises away and use character classes.

tl;dr: AFAIK we will have no character classes, but I could be mistaken.



Here is the wiki page we created back then for the Manaserv game concept overview. But as you will notice there hasn't been done any work there for ages and most of these articles are only half-finished. Also most of these articles are marked as "proposals", meaning that we didn't agree on actually doing them that way yet.
http://wiki.themanaworld.org/index.php/Game_systems

Here the category page of gameplay concepts we agreed to implement back then. I don't know if there were contradicting decisions made somewhere by someone and if yes where they were documented.
http://wiki.themanaworld.org/index.php/ ... _Proposals

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 15:21
by Bertram
Hi there,

Just to be clear, while just answering the question. (No offences by any means to anyone, here.) ;)

Crush is right in all he said about the classless character creation.

But I'll add that because of being open-source and free to play, TMW (tA and ManaServ servers) will be aimed at everyone in the world, including the fact that we shouldn't limit our spirits to the average occidental Hero.

I'm not speaking about giving bonuses as for attributes here (even if a maintainer can override that if wanted), but about customization and variety. (The maintainers could (why not) later change the character start point depending of the character chosen race, hence changing the first available quests, for instance, but that's another story.)
Different skin tones (presets if dyeable is too hard to do) should be thought about also, because in the human race, we're not all that white.

I hope this is clearer.

Best regards.

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 15:52
by AxlTrozz
@Crush, I just read the accepted articles of the wiki and I see what you saying, no classes. Also noted the elements and the basic accepted mana concept.

I'm not the one to throw things over board, hehe so that's a good base.

But still wondering about races because still there is no specific agreements or at least not accepted in regards of different races, just to correct my idea of races, a race makes no difference on you base stats, is just a physical difference like a personalized of you virtual self. I don't know if is good to look for different races or just go for a basic charset.

Advantages of a single charset:
1. shorter time of development
2. equipment will be standard under all circumstances (depending on skills)
3. all those weird hats will fit anyone :wink:

Disadvantages :
1.well just a lack of variation on player own char customization

@Rotonen, any word about this ?

Edit :
@ Bertram, yes we were typing basically the same at the same time, when I posted, you already posted yours. And actually is the same spirit, no class distinction but some sort of races may be (still to decide).

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 16:19
by Crush
When we add different races I would recommend to go for the "Rubber forehead alien" approach. This means keep the body shape human and have differences in form of skin color, facial features and other features which allow to use the same equipment sprites.

Re: [WIP] AxlTrozz new playerset

Posted: 05 Nov 2010, 17:04
by AxlTrozz
while we come to a concerted decision I'll work what is going to happen for sure and later add whatever the devs decide to do, and is a humanoid shape.

So I'm trying to refine this shape unless anyone consider to keep looking for a better or decent shape :wink: :

Image >>Image