[REQ] Animated gate
[REQ] Animated gate
If I could get a rush on this one, Id like to start using as soon as I can.
What is needed: A spritesheet for closed gate that opens. See the pic below for what it looks like without the door there. If it could open downwards. Possibly have it be 2 doors closed together and open down the middle, eath one swings out to either side. Go with whatever you think works best, though.
What is needed: A spritesheet for closed gate that opens. See the pic below for what it looks like without the door there. If it could open downwards. Possibly have it be 2 doors closed together and open down the middle, eath one swings out to either side. Go with whatever you think works best, though.
Animated Door
Also just noticed that an opening door would also be needed, the door frame is given below:
Here is an example of the 1 tile wide door, from the crypt tileset: Also since Im already adding a reply, Ill give an example of the 2 tile wide gate. Remember the one I requested above would need to be 4 tiles wide AND have animated opening frames.
It was originally meant to be an archway, so I hope that abusing it as a door frame wont piss anyone off. Alternately if someone wants to make a whole new door (2-3 tiles wide with 1 tile door fram3 on either side, that would be even better. If its a double door or single, it doesnt matter, just as long as it swings out in a downward motion.Here is an example of the 1 tile wide door, from the crypt tileset: Also since Im already adding a reply, Ill give an example of the 2 tile wide gate. Remember the one I requested above would need to be 4 tiles wide AND have animated opening frames.
Re: Animated Door
It's licensed under terms of GPL2, so there is no room for "pissing off". Additionally you got my authors permission for doing whatever you want with archway and block wall parts (a.k.a. crypt tileset).nmaligec wrote:It was originally meant to be an archway, so I hope that abusing it as a door frame wont piss anyone off.
Re: [REQ] Animated gate
heres a start on the gate...
---------skipy
---------skipy
- Attachments
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- gate.gif (42.51 KiB) Viewed 3480 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] Animated gate
Good, but not enough good. I have to make sure that you understand basics of perspective used in TMW. So there is two things:skipy wrote:heres a start on the gate...
1. I suggest using total 5 frame animation
2. Try to preserve right perspective.
Is there anything else I could possibly do to push this project a bit further?
Re: [REQ] Animated gate
Nice catch i, something looked odd but I couldnt put my finger on it.
skipy, if it is possible maybe the last frame could have the door opened at a little less than 90 degrees. It looks a bit odd having it soooo straight. (I noticed that because the way its attached, it wouldn't logically be able to open farther than 90 degrees).
I am going to use the current gif you provided, since I am eager to see the animation on my local test server. I have the script working for opening the door, but I have used placeholders until now. When you get an updated spritesheet or a gif, Ill use that one.
One annoying mapping detail that I didn't realize until now. The players will be able to walk on the opened doors, since there is no way to set the walk-able property of a map tile using script commands. I prevented the players from walking past the closed door by warping them back. This would be too much trouble to do properly for the open door problem mentioned above.
skipy, if it is possible maybe the last frame could have the door opened at a little less than 90 degrees. It looks a bit odd having it soooo straight. (I noticed that because the way its attached, it wouldn't logically be able to open farther than 90 degrees).
I am going to use the current gif you provided, since I am eager to see the animation on my local test server. I have the script working for opening the door, but I have used placeholders until now. When you get an updated spritesheet or a gif, Ill use that one.
One annoying mapping detail that I didn't realize until now. The players will be able to walk on the opened doors, since there is no way to set the walk-able property of a map tile using script commands. I prevented the players from walking past the closed door by warping them back. This would be too much trouble to do properly for the open door problem mentioned above.
Re: [REQ] Animated gate
ill work on getting the gate work ......thanks "i" for the out-line...
here is the door...this also may need a look over ...
----------skipy
here is the door...this also may need a look over ...
----------skipy
- Attachments
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- door-opening.png (39.26 KiB) Viewed 3427 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] Animated gate
I don't know what think Irukard about this gate but just a little point, try to change the color of the gate It don't fit a lot with this arch, or change the color of this arch... well, just my opinion ^^ For me, you did a good workskipy wrote:ill work on getting the gate work ......thanks "i" for the out-line...
here is the door...this also may need a look over ...
----------skipy
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Iron gate
I got the iron bar gate incorporated and with a slowed down and 'eased out' animation, it looks great! I wish you could see it in game (looks epic), too bad we don't have a test server up yet. There appears to be a small colour difference in the iron and the stone posts between those in the tileset and the animated gate. Just thought I'd mention it, but its not noticeable in the game itself.
I am eagerly awaiting the 2nd one. Is it is possible to make the 2nd door look more imposing? I want to use it for something climactic.
A perspective update on the gate would be nice, but once it is animating you barely notice any problems.
I am eagerly awaiting the 2nd one. Is it is possible to make the 2nd door look more imposing? I want to use it for something climactic.
A perspective update on the gate would be nice, but once it is animating you barely notice any problems.
Re: [REQ] Animated gate
this one should work better...but still may need some going over....
---------skipy
---------skipy
- Attachments
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- Cementary Gate.gif (45.11 KiB) Viewed 3377 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] Animated gate
this is close to done imo...
--------skipy
--------skipy
- Attachments
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- Cementary Gate.gif (83.94 KiB) Viewed 3345 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] Animated gate
Crud, just found something out while testing, that was my fault. When the doors are partly closed, the players walk THROUGH them to get past! There is no convenient way to place collision tiles to prevent this. When the gate opened 90 degrees, I was able to put at least 1 collision tile in front so it didn't look so bad.
skipy, I hope it isn't too much trouble to add another 2 frames to the animation, and end with the gate open about as far as below? I am really sorry about making extra work, but I hope you will agree the end effect will be worth it.
skipy, I hope it isn't too much trouble to add another 2 frames to the animation, and end with the gate open about as far as below? I am really sorry about making extra work, but I hope you will agree the end effect will be worth it.
- Attachments
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- quick rendition of end frame, no proper scaling or perspective
- Cementary Gate.png (7.95 KiB) Viewed 3307 times
Re: [REQ] Animated gate
colision tiles can moove? (just a question)
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] Animated gate
Not on eA.
Not yet on Manaserv.
You will have to cheat a bit.
Not yet on Manaserv.
You will have to cheat a bit.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [REQ] Animated gate
i foreseen the need for 2 more frames ..no big deal ...i should have the gate and door done soon ...i had some last min stuff pop up in the "R.W." so i have not had much time this week:roll: ...but now im back on it ....nmaligec wrote:Crud, just found something out while testing, that was my fault. When the doors are partly closed, the players walk THROUGH them to get past! There is no convenient way to place collision tiles to prevent this. When the gate opened 90 degrees, I was able to put at least 1 collision tile in front so it didn't look so bad.
skipy, I hope it isn't too much trouble to add another 2 frames to the animation, and end with the gate open about as far as below? I am really sorry about making extra work, but I hope you will agree the end effect will be worth it.
-------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana