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Re: New playerset's frames and animation
Posted: 14 Apr 2008, 19:20
by i
you mean like this:
Re: New playerset's frames and animation
Posted: 15 Apr 2008, 02:02
by Pauan
Re: New playerset's frames and animation
Posted: 15 Apr 2008, 10:37
by Modanung
The frames with alpha layer and underwear (and without facial expression) are in your TMW directory.
Re: New playerset's frames and animation
Posted: 15 Apr 2008, 13:24
by i
Modanung wrote:The frames with alpha layer and underwear (and without facial expression) are in your TMW directory.
I rather prefer version without underwear :P
Underwear should be additional item.
Re: New playerset's frames and animation
Posted: 15 Apr 2008, 13:27
by Crush
I am still wondering why noone made a nude patch yet.
Re: New playerset's frames and animation
Posted: 15 Apr 2008, 14:29
by i
Crush wrote:I am still wondering why noone made a nude patch yet.
I got one :)
But for some reasons it haven't been released. Guess why :P
the game may contain mature content
PARENT ADVISORY :P
Re: New playerset's frames and animation
Posted: 15 Apr 2008, 15:55
by Matt
Platyna disliked the no-underwear part
Re: New playerset's frames and animation
Posted: 15 Apr 2008, 17:02
by Len
i wrote:Crush wrote:I am still wondering why noone made a nude patch yet.
I got one
But for some reasons it haven't been released. Guess why
the game may contain mature content
PARENT ADVISORY
no one could (or should) consider that mature
Re: New playerset's frames and animation
Posted: 16 Apr 2008, 19:44
by Black Don
Len wrote:i wrote:Crush wrote:I am still wondering why noone made a nude patch yet.
I got one
But for some reasons it haven't been released. Guess why
the game may contain mature content
PARENT ADVISORY
no one could (or should) consider that mature
Len I total agree but there was a huge uproar in some circles when it was realized that Lizzy from the "Rampage" arcade game shrunk down to a nude woman (her waist was only 3 pixels wide what on earth was someone going to see
)
Re: New playerset's frames and animation
Posted: 16 Apr 2008, 20:01
by Crush
Re: New playerset's frames and animation
Posted: 17 Apr 2008, 12:54
by Black Don
Yes, the link you gave is not working but the original "Rampage" put out by Midway in the 1980's
Re: New playerset's frames and animation
Posted: 08 Jun 2008, 00:21
by Black Don
Saphy wrote:
To bring things back to the sword attack animation for a bit. I looked at all the sword attacks that have been done for here and I looked at how other games did a sword attack. Fundamentally the way the sword swings is the same but the animations shown here all stopped and returned to start after one swing. This gives the swing a chopping axe type motion but never really looked sword like. All the other games had two swinging motions on their base attacks. There is the initial swing and a back swing that returns the sword to the start position. I have seen this done to look good for both double and single edged weapons. I took this animation because I felt it was the closest to what was needed to show what I am talking about. I cut the first swing to 3 frames and added 2 second swing making it a total of 6 frames. This is very rough and not meant to be a finished animation at all. I hope its a step in the right direction.
Re: New playerset's frames and animation
Posted: 08 Jun 2008, 02:05
by Slave
that is fantastic for one handed swords with a bit of polishing it could be great! but we would need something slightly different for two handed weapons.
Re: New playerset's frames and animation
Posted: 08 Jun 2008, 03:29
by Slave
we need whip animation sprites, i just spent about an hour making my attempt and deleted it thinking i had saved it LOL bloody great. =/ ;-; *siff anyway* heres a concept of what i had.
...............enjoy (>_>);;
Re: New playerset's frames and animation
Posted: 08 Jun 2008, 15:21
by Crush
Please drop that second swing - it doesn't reflect the (new) game mechanics and means two unnecessary frames. Also note that a "chopping axe type motion" isn't that bad because the same animation is supposed to be used for axes.